
Statistics
- 36STR
- 11DEX
- 14CON
- 13INT
- 8WIS
- 8CHA
- 62AC
- 824HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble40
- Spellcraft21
- Intimidate4
- Concentration2
Feats 56
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L32
- Associates Control L1
- Blind-Fight L12
- Cleave L5
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L6
- Devastating Critical (quarterstaff) L26
- Dodge L1
- Epic Character L21
- Epic Prowess L35
- Epic Superior Weapon Focus L23
- Epic Toughness I L39
- Epic Weapon Focus (quarterstaff) L29
- Epic Weapon Master L21
- Evasion L5
- Expertise L2
- Flurry of Blows L5
- Great Cleave L18
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Great Strength VII L37
- Great Strength VIII L39
- Hellfire Aura L10
- Improved Critical (quarterstaff) L9
- Improved Expertise L20
- Improved Unarmed Strike L5
- Increased Multiplier L12
- Ki Critical L14
- Ki Damage L8
- Large Stature L1
- Mobility L1
- Monk AC Bonus L5
- Monk Speed L40
- Overwhelming Critical (quarterstaff) L23
- Player Menu L1
- Power Attack L15
- Shield Proficiency L1
- Spring Attack L4
- Still Mind L40
- Stunning Fist L5
- Superior Weapon Focus L12
- Toughness L18
- Weapon Focus (quarterstaff) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L5
- Weapon Proficiency (simple) L1
- Weapon of Choice (quarterstaff) L8
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Regeneration +4
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Cold Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Right Hand Quarterstaff- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Enhancement Bonus +6
- Damage Bonus Sonic 1d10 Damage
- Damage Bonus Electrical 1d10 Damage
- Visual Effect Acid
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Haste
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- Regeneration +4
Export sheet (text)
Last played 2026-08-04