
Kurt Fritzwald
- RaceAzer
- ClassesDruid 5Shifter 30Purple Dragon Knight 5
- Level40
- AlignmentLawful Neutral
Statistics
- 16STR
- 8DEX
- 16CON
- 16INT
- 31WIS
- 8CHA
- 57AC
- 650HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Listen43
- Tumble21
- Animal Empathy20
- Search20
- Discipline18
- Open Lock18
- Disable Trap11
- Spot10
- Ride3
- Intimidate2
- Persuade2
Feats 59
- Alertness L1
- Animal Companion L1
- Arcane Defense (Transmutation) L15
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L33
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Collectibles Menu L1
- Construct Shape L29
- Darkvision L1
- Epic Character L21
- Epic Shifter L21
- Fear L13
- Final Stand L15
- Great Strength I L39
- Great Wisdom I L21
- Great Wisdom II L23
- Great Wisdom III L24
- Great Wisdom IV L26
- Great Wisdom IX L36
- Great Wisdom V L27
- Great Wisdom VI L30
- Great Wisdom VII L32
- Great Wisdom VIII L35
- Great Wisdom X L38
- Greater Spell Focus (Transmutation) L12
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L20
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Heroic Shield L11
- Humanoid Shape L17
- Improved Critical (unarmed strike) L18
- Improved Unarmed Strike L3
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L17
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Inspire Courage L12
- Mounted Combat L9
- Nature Sense L1
- Oath of Wrath L14
- Player Menu L1
- Rallying Cry L11
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spell Focus (Transmutation) L6
- Stonecunning L1
- Trackless Step L3
- Weapon Proficiency (druid) L1
- Wild Shape L5
- Woodland Stride L2
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Chest Scale Medium Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Ability Bonus Constitution +6
Boots Nordock Craft Dodge Boots- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Strength +3
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Positive Energy 1d8 Damage
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
Right Hand Poorly Preserved Black Herring- Damage Bonus Acid 7d6 Damage
- Damage Bonus Piercing 2d10 Damage
- Damage Resistance Acid Resist 20 / -
- Enhancement Bonus +7
- Keen
- On Hit Acid Rain (4d6 Acid and 4d6 Pure damage to all enemies within 5m) Level 2 5%
- Visual Effect Fire, Green
Left Hand Shield of Algoroth- AC Bonus +5
- Immunity: Miscellaneous Knockdown
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Ability Bonus Dexterity +6
Left Ring Nordock Craft Holy Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Light Bright (20m) White
- Regeneration +4
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 5 / -
- Saving Throw Bonus: Specific Reflex +4
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +1
- Spell Resistance 10
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Dexterity +6
- XP Bonus 20%
Export sheet (text)
Last played 2026-08-04