
Statistics
- 12STR
- 30DEX
- 14CON
- 12INT
- 14WIS
- 8CHA
- 62AC
- 820HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Ride43
- Discipline42
- Tumble20
- Disable Trap1
- Open Lock1
Feats 50
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Bane of Enemies L23
- Blind-Fight L1
- Blinding Speed L35
- Collectibles Menu L1
- Darkvision L1
- Drink Blood L1
- Dual-Wield L1
- Energy Resistance, Fire I L36
- Energy Resistance, Fire II L39
- Epic Character L21
- Epic Prowess L26
- Epic Ranger L21
- Epic Toughness I L38
- Epic Toughness II L40
- Epic Weapon Focus (rapier) L25
- Extend Spell L18
- Favored Enemy: Constructs L29
- Favored Enemy: Dragons L20
- Favored Enemy: Giants L15
- Favored Enemy: Goblinoids L32
- Favored Enemy: Half-Orcs L35
- Favored Enemy: Humans L5
- Favored Enemy: Monstrous Humanoids L10
- Favored Enemy: Outsiders L30
- Favored Enemy: Undead L1
- Fly L1
- Great Dexterity I L24
- Great Dexterity II L27
- Great Dexterity III L30
- Great Dexterity IV L33
- Improved Critical (rapier) L9
- Improved Evasion L40
- Improved Two-Weapon Fighting L9
- Mounted Combat L12
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Shield Proficiency L1
- Toughness L15
- Trackless Step L1
- Weapon Finesse L3
- Weapon Focus (rapier) L6
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Hand Touch of Death- Damage Bonus Cold 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Slashing 2d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Negative Energy 5%
- Keen
- Massive Criticals 25 Damage
- On Crit Cast Spell Negative Energy Burst Level 5
- Regeneration: Vampiric +5
- Skill Bonus Disable Trap +10
- Skill Bonus Pick Pocket +10
- Visual Effect Snow
Left Hand Stinger- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Enhancement Bonus +7
- Keen
- Massive Criticals 15 Damage
- On Hit Acid Rain (4d6 Acid and 4d6 Pure damage to all enemies within 5m) Level 2 5%
- Visual Effect Ghost Fog
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring of Insanity- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Immunity: Miscellaneous Mind-Affecting Spells
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
Belt Belt of the Infernal Hunter- Ability Bonus Wisdom +6
- Bonus Feat Sneak Attack (+1d6)
- Bonus Spell Slot of Level Ranger Level 1
- Bonus Spell Slot of Level Ranger Level 1
- Bonus Spell Slot of Level Ranger Level 2
- Bonus Spell Slot of Level Ranger Level 2
- Bonus Spell Slot of Level Ranger Level 3
- Bonus Spell Slot of Level Ranger Level 3
- Bonus Spell Slot of Level Ranger Level 4
- Bonus Spell Slot of Level Ranger Level 4
- Bonus Spell Slot of Level Ranger Level 5
- Bonus Spell Slot of Level Ranger Level 5
- Extend Blinding Speed (10 rounds)
- Regeneration +4
- Skill Bonus Animal Empathy +10
- Skill Bonus Listen +10
- Skill Bonus Spot +10
- Use Limitation: Class Ranger
Export sheet (text)
Last played 2026-08-04