
TEST ASS30 Test
- RaceWerewolf
- ClassesMonk 6Assassin 30Shadowdancer 4
- Level40
- AlignmentLawful Evil
Statistics
- 8STR
- 34DEX
- 14CON
- 17INT
- 10WIS
- 8CHA
- 74AC
- 620HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Disable Trap43
- Hide43
- Move Silently43
- Pick Pocket43
- Tumble43
- Use Magic Device43
- Appraise8
Feats 71
- Alertness L1
- Armor Proficiency (light) L7
- Associates Control L1
- Called Shot L15
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+10d6) L29
- Death Attack (+11d6) L31
- Death Attack (+12d6) L33
- Death Attack (+13d6) L35
- Death Attack (+14d6) L37
- Death Attack (+15d6) L39
- Death Attack (+1d6) L7
- Death Attack (+2d6) L9
- Death Attack (+3d6) L15
- Death Attack (+4d6) L17
- Death Attack (+5d6) L19
- Death Attack (+6d6) L21
- Death Attack (+7d6) L23
- Death Attack (+8d6) L25
- Death Attack (+9d6) L27
- Deflect Arrows L2
- Dodge L3
- Epic Assassin L21
- Epic Character L21
- Epic Skill Focus (Hide) L40
- Epic Skill Focus (Move Silently) L39
- Epic Weapon Focus (longbow) L21
- Evasion L1
- Flurry of Blows L1
- Great Dexterity I L24
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L28
- Great Dexterity IX L36
- Great Dexterity V L30
- Great Dexterity VI L32
- Great Dexterity VII L33
- Great Dexterity VIII L36
- Hide in Plain Sight L10
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Knockdown L6
- Mobility L6
- Monk AC Bonus L1
- Monk Speed L3
- Player Menu L1
- Point Blank Shot L12
- Poison Save I L8
- Poison Save II L14
- Poison Save III L16
- Poison Save IV L18
- Poison Save V L20
- Poison Save VI+ L22
- Purity of Body L5
- Rapid Shot L18
- Shadow Daze L12
- Shadow Evade L13
- Smell Surroundings L1
- Still Mind L3
- Stunning Fist L1
- Uncanny Dodge I L8
- Uncanny Dodge II L15
- Uncanny Dodge III L20
- Use Poison L7
- Weapon Finesse L1
- Weapon Focus (longbow) L9
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L7
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest The Vengeful Night- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- AC Bonus +6
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Assassin Level 2
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Shadowsteel Star- Bonus Feat Sneak Attack (+2d6)
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 2d4 Damage
- Enhancement Bonus +7
- Keen
- Mighty +20
- On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 1 3%
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Ability Bonus Dexterity +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Ability Bonus Intelligence +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Export sheet (text)
Last played 2026-09-07