
TEST ZZBGZZ Test
- RaceAzer
- ClassesFighter 8Blackguard 22God's Eye Scout 10
- Level40
- AlignmentChaotic Evil
Statistics
- 9STR
- 34DEX
- 12CON
- 13INT
- 12WIS
- 8CHA
- 84AC
- 730HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble40
- Use Magic Device21
- Spot10
- Taunt7
- Hide5
- Listen5
- Search5
- Spellcraft5
Feats 61
- Ambidexterity L6
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Bardic Knowledge L18
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L1
- Cleave L3
- Collectibles Menu L1
- Dark Blessing L9
- Darkvision L1
- Defensive Awareness (1) L32
- Defensive Awareness (2) L35
- Epic Blackguard L21
- Epic Character L21
- Epic Fortitude L39
- Epic Prowess L29
- Epic Toughness I L40
- Epic Weapon Focus (shortsword) L23
- Expertise L9
- Extend Spell L15
- Godly Perception I L34
- Godly Perception II L39
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (short sword) L12
- Improved Expertise L20
- Improved Two-Weapon Fighting L18
- Player Menu L1
- Power Attack L2
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Smite Good L9
- Sneak Attack, Blackguard (+1d6) L11
- Sneak Attack, Blackguard (+2d6) L14
- Sneak Attack, Blackguard (+3d6) L17
- Sneak Attack, Blackguard (+4d6) L23
- Sneak Attack, Blackguard (+5d6) L26
- Sneak Attack, Blackguard (+6d6) L29
- Sneak Attack, Blackguard (+7d6) L40
- Stonecunning L1
- Summon Fiend L12
- Turn Undead L10
- Two-Weapon Fighting L6
- Uncanny Vision I L37
- Uncanny Vision II L39
- Use Poison L8
- Weapon Finesse L4
- Weapon Focus (short sword) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Right Hand Short Sword- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Acid 1d12 Damage
- Damage Bonus Cold 1d12 Damage
- Damage Bonus Divine 1d12 Damage
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-08-04