
TEST Monaldo Colds Test
- RaceWerewolf
- ClassesFighter 8Weapon Master 22God's Eye Scout 10
- Level40
- AlignmentChaotic Evil
Statistics
- 8STR
- 34DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 79AC
- 830HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble40
- Discipline24
- Use Magic Device21
- Spot10
- Listen5
- Search5
- Spellcraft5
- Intimidate4
Feats 53
- Alertness L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L23
- Associates Control L1
- Bardic Knowledge L19
- Blind-Fight L8
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L32
- Defensive Awareness (2) L35
- Dodge L1
- Epic Character L21
- Epic Fortitude L39
- Epic Prowess L26
- Epic Superior Weapon Focus L23
- Epic Toughness I L34
- Epic Toughness II L39
- Epic Toughness III L40
- Epic Weapon Focus (kukri) L29
- Epic Weapon Master L21
- Expertise L2
- Godly Perception I L34
- Godly Perception II L39
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L36
- Great Fortitude L15
- Improved Critical (kukri) L9
- Improved Expertise L12
- Increased Multiplier L13
- Ki Critical L15
- Ki Damage L9
- Mobility L3
- Player Menu L1
- Reckless Fighting L18
- Shield Proficiency L1
- Smell Surroundings L1
- Spring Attack L4
- Superior Weapon Focus L13
- Uncanny Vision I L37
- Uncanny Vision II L39
- Weapon Finesse L1
- Weapon Focus (kukri) L6
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon of Choice (kukri) L9
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Skill Bonus Concentration +1
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
Export sheet (text)
Last played 2025-12-23