
TEST Gard Willeneset Test
- RaceMinotaur
- ClassesFighter 8Bard 2Red Dragon Disciple 30
- Level40
- AlignmentChaotic Evil
Statistics
- 30STR
- 8DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 74AC
- 936HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Spellcraft43
- Use Magic Device23
- Spot22
- Tumble20
- Lore8
Feats 55
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L28
- Associates Control L1
- Bard Song L6
- Bardic Knowledge L6
- Blind-Fight L2
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Devastating Critical (scimitar) L33
- Draconic Armor L7
- Dragon Abilities L8
- Dragon Breath L9
- Epic Character L21
- Epic Damage Reduction I L32
- Epic Damage Reduction II L36
- Epic Damage Reduction III L40
- Epic Fortitude L27
- Epic Prowess L24
- Epic Red Dragon Disciple L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (scimitar) L39
- Epic Will L36
- Expertise L9
- Great Cleave L4
- Great Fortitude L1
- Great Strength I L21
- Great Strength II L24
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Hit Die Increase (d10) L12
- Hit Die Increase (d6) L7
- Hit Die Increase (d8) L10
- Immunity To Sleep L16
- Immunity to Fire L16
- Immunity to Paralysis L16
- Improved Critical (scimitar) L12
- Improved Expertise L17
- Improved Knockdown L18
- Iron Will L3
- Knockdown L15
- Large Stature L1
- Luck of Heroes L1
- Overwhelming Critical (scimitar) L30
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Toughness L6
- Weapon Focus (scimitar) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (scimitar) L19
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Ability Bonus Charisma +6
- Damage Resistance Cold Resist 10 / -
- Ability Bonus Constitution +6
Right Hand Scimitar- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Cold 2d6 Damage
- Enhancement Bonus +6
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Regeneration +4
- Ability Bonus Strength +6
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Dexterity +6
- Saving Throw Bonus: Specific Fortitude +5
- Freedom of Movement
- Haste
- Damage Resistance Negative Energy Resist 10 / -
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
Export sheet (text)
Last played 2026-08-04