
Statistics
- 8STR
- 34DEX
- 12CON
- 12INT
- 14WIS
- 8CHA
- 71AC
- 576HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Move Silently43
- Pick Pocket43
- Spot43
- Tumble40
- Use Magic Device23
- Discipline22
- Appraise21
- Heal18
Feats 57
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L1
- Blinding Speed L39
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L13
- Dodge L1
- Dual-Wield L1
- Epic Character L21
- Epic Dodge L35
- Epic Fortitude L36
- Epic Prowess L24
- Epic Shadowdancer L21
- Epic Shadowlord L32
- Epic Weapon Focus (kukri) L27
- Evasion L10
- Expertise L15
- Favored Enemy: Monstrous Humanoids L5
- Favored Enemy: Undead L1
- Fly L1
- Great Dexterity I L23
- Great Dexterity II L26
- Great Dexterity III L29
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L38
- Great Fortitude L18
- Hide in Plain Sight L9
- Improved Critical (kukri) L12
- Improved Evasion L18
- Improved Two-Weapon Fighting L19
- Mobility L3
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L19
- Shadow Daze L11
- Shadow Evade L12
- Shield Proficiency L1
- Slippery Mind L15
- Small Stature L1
- Sneak Attack (+1d6) L20
- Summon Shadow L13
- Trackless Step L1
- Uncanny Dodge I L10
- Uncanny Dodge II L13
- Uncanny Dodge III L18
- Weapon Finesse L1
- Weapon Focus (kukri) L9
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (exotic) L6
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L20
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Ability Bonus Constitution +6
Right Hand Kukri- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Enhancement Bonus +6
- Visual Effect Cold
Left Hand Kukri- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Enhancement Bonus +6
- Visual Effect Cold
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
Left Ring Ring of Cyan- Light Normal (15m) Blue
- Immunity: Miscellaneous Death Magic
Right Ring Ring of Might- Bonus Feat Improved Critical (unarmed strike)
- Bonus Feat Weapon Specialization (unarmed strike)
- Damage Resistance Magical Resist 10 / -
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
Export sheet (text)
Last played 2026-04-24