
Statistics
- 32STR
- 14DEX
- 14CON
- 14INT
- 10WIS
- 8CHA
- 68AC
- 892HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 1,594Brought downkilled while fighting
- 207Killing blowsfinished personally
- 158Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride40
- Disable Trap23
- Pick Pocket23
- Use Magic Device23
- Tumble20
- Concentration11
- Open Lock1
Feats 56
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L28
- Associates Control L1
- Aura of Courage L2
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L15
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L10
- Defensive Awareness (2) L13
- Defensive Awareness (3) L18
- Defensive Stance L9
- Divine Grace L1
- Divine Health L1
- Dodge L3
- Dwarven Defender Damage Reduction L14
- Energy Resistance, Cold I L36
- Energy Resistance, Cold II L39
- Energy Resistance, Cold III L40
- Epic Character L21
- Epic Dwarven Defender L21
- Epic Prowess L24
- Epic Weapon Focus (kukri) L32
- Evasion L20
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (kukri) L18
- Lay on Hands L1
- Luck of Heroes L1
- Mounted Combat L5
- Player Menu L1
- Remove Disease L3
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Smite Evil L2
- Sneak Attack (+1d6) L19
- Stonecunning L1
- Summon Mount L5
- Toughness L6
- Turn Undead L3
- Weapon Focus (kukri) L12
- Weapon Proficiency (Paladin) L1
- Weapon Proficiency (exotic) L9
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L19
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +4
Chest Bloodforged Chains of Rage- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Extend Barbarian Rage (10 rounds)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +20
- Skill Bonus Taunt +10
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Discipline +14
- Skill Bonus Parry +4
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +3
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Large Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Concentration +7
- Ability Bonus Dexterity +4
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Cold Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Intelligence +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Concentration +5
- Skill Bonus Discipline +9
- Skill Bonus Listen +2
- Skill Bonus Pick Pocket +12
- Spell Resistance 14
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +2
- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Ability Bonus Wisdom +4
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +4
- Ability Bonus Intelligence +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Spell Resistance 12
- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
Export sheet (text)
Last played 2026-09-20