
Saeth
- RaceDrider
- ClassesBard 5Red Dragon Disciple 10Arcane Archer 22
- Level37
- AlignmentChaotic Evil
Statistics
- 11STR
- 29DEX
- 14CON
- 12INT
- 10WIS
- 13CHA
- 69AC
- 623HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 2Brought downkilled while fighting
- 2Killing blowsfinished personally
- 1Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Craft: Harvesting36
- Listen21
- Lore20
- Spot20
- Tumble20
- Concentration18
- Discipline18
- Appraise15
- Perform8
Feats 62
- Ambidexterity L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Arrow of Death L25
- Associates Control L1
- Aura of Doom L10
- Bard Song L1
- Bardic Knowledge L1
- Blind-Fight L9
- Cast Darkness L1
- Collectibles Menu L1
- Curse Song L5
- Darkvision L1
- Dodge L18
- Draconic Armor L6
- Dragon Abilities L7
- Dragon Breath L8
- Enchant Arrow I L16
- Enchant Arrow II L18
- Enchant Arrow III L20
- Enchant Arrow IV L22
- Enchant Arrow IX L32
- Enchant Arrow V L24
- Enchant Arrow VI L26
- Enchant Arrow VII L28
- Enchant Arrow VIII L30
- Enchant Arrow X L34
- Enchant Arrow XI L36
- Energy Resistance, Electrical I L36
- Energy Resistance, Sonic I L33
- Epic Arcane Archer L26
- Epic Character L21
- Epic Prowess L29
- Epic Weapon Focus (longbow) L21
- Great Dexterity I L27
- Great Dexterity II L30
- Great Dexterity III L33
- Great Dexterity IV L37
- Hail of Arrows L23
- Hardiness vs. Enchantments L1
- Hit Die Increase (d10) L11
- Hit Die Increase (d6) L6
- Hit Die Increase (d8) L9
- Imbue Arrow L17
- Immunity To Sleep L1
- Immunity to Fire L15
- Immunity to Paralysis L15
- Improved Critical (longbow) L15
- Large Stature L1
- Player Menu L1
- Point Blank Shot L6
- Rapid Shot L12
- Seeker Arrow I L19
- Seeker Arrow II L21
- Shield Proficiency L1
- Strong Soul L1
- Two-Weapon Fighting L1
- Weapon Focus (longbow) L3
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (martial) L16
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Electrical Resist 10 / -
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +2
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
Arms [BRILLIANT] Epic Bracers of the Tribeslayer- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Miscellaneous Fear
- Saving Throw Bonus: Specific Fortitude +4
Right Hand Hell Shooter- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Keen
- Massive Criticals 2d6 Damage
- Mighty +20
- On Crit Cast Spell Fiery Explosion (4d6 Fire and 4d6 Pure damage to all enemies within 5m) Level 2
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +3
Left Ring [BRILLIANT] Rift Ringlet (left)- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +2
Right Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Negative Energy Resist 5 / -
- Damage Resistance Sonic Resist 10 / -
Belt Crafted Yellow Warding Buckle- AC Bonus +5
- Regeneration +1
- Immunity: Miscellaneous Death Magic
- Saving Throw Bonus Universal +3
Arrows Arrows- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Electrical 1d12 Damage
- Damage Bonus Fire 1d12 Damage
- Damage Bonus Positive Energy 1d12 Damage
- Damage Bonus Sonic 1d12 Damage
Export sheet (text)
Last played 2026-09-07