
Dens TEST Davis Test
- RaceCelestial
- ClassesFighter 6Weapon Master 7Divine Champion 27
- Level40
- AlignmentNeutral Good
Statistics
- 18STR
- 13DEX
- 8CON
- 13INT
- 8WIS
- 23CHA
- 67AC
- 640HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline41
- Spellcraft20
- Tumble20
- Intimidate4
Feats 49
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L12
- Cleave L19
- Collectibles Menu L1
- Divine Wrath L18
- Dodge L2
- Epic Character L21
- Epic Divine Champion L24
- Epic Weapon Focus (scythe) L21
- Expertise L6
- Extra Smiting L18
- Fly L1
- Great Smiting I L23
- Great Smiting II L27
- Great Smiting III L27
- Great Smiting IV L30
- Great Smiting IX L39
- Great Smiting V L31
- Great Smiting VI L33
- Great Smiting VII L35
- Great Smiting VIII L36
- Great Smiting X L39
- Great Strength I L24
- Heal Ally L10
- Improved Critical (scythe) L9
- Improved Expertise L15
- Increased Multiplier L11
- Ki Critical L13
- Ki Damage L7
- Lay on Hands L14
- Mobility L3
- Player Menu L1
- Power Attack L17
- Sacred Defense L15
- Shield Proficiency L1
- Smite Evil L16
- Spring Attack L4
- Superior Weapon Focus L11
- Toughness L15
- Weapon Focus (scythe) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon of Choice (scythe) L7
- Whirlwind Attack L6
Equipment
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +5
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
Right Hand Scythe- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d12 Damage
- Damage Bonus Magical 1d12 Damage
- Damage Bonus Negative Energy 1d12 Damage
- Damage Bonus Positive Energy 1d12 Damage
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Discipline +15
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-08-04