
Statistics
- 36STR
- 15DEX
- 14CON
- 14INT
- 8WIS
- 8CHA
- 63AC
- 800HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Heal43
- Ride43
- Tumble20
- Lore3
Feats 55
- Ambidexterity L16
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L15
- Cleave L8
- Collectibles Menu L1
- Darkvision L1
- Devastating Blow (Kukri) L40
- Devastating Critical (kukri) L27
- Epic Character L21
- Epic Fighter L21
- Epic Prowess L24
- Epic Weapon Focus (kukri) L22
- Epic Weapon Specialization (kukri) L24
- Expertise L20
- Great Cleave L14
- Great Fortitude L12
- Great Strength I L28
- Great Strength II L30
- Great Strength III L30
- Great Strength IV L32
- Great Strength IX L38
- Great Strength V L33
- Great Strength VI L34
- Great Strength VII L36
- Great Strength VIII L36
- Great Strength X L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (kukri) L12
- Improved Two-Weapon Fighting L18
- Iron Will L9
- Lightning Reflexes L6
- Luck of Heroes L1
- Mounted Combat L10
- Overwhelming Critical (kukri) L26
- Player Menu L1
- Power Attack L6
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Stonecunning L1
- Toughness L3
- Two-Weapon Fighting L18
- Veteran L40
- Weapon Focus (kukri) L2
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (kukri) L4
Equipment
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Crow's Claw- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Divine 2d8 Damage
- Enhancement Bonus +7
- Keen
- Massive Criticals 5 Damage
- On Hit Perfect Strike (4d6 Pure damage to target and +2AB) Level 2 5%
- Visual Effect Ghost Fog
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Left Ring Anello Caratteristiche- Ability Bonus Charisma +12
- Ability Bonus Constitution +12
- Ability Bonus Dexterity +12
Right Ring Anello Caratteristiche PT2- Ability Bonus Intelligence +12
- Ability Bonus Strength +12
- Ability Bonus Wisdom +12
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Export sheet (text)
Last played 2025-12-26