
Gilgamesh Forges Champion
- RaceAzer
- ClassesMonk 3Paladin 7Divine Champion 20
- Level30
- AlignmentLawful Good
Biography
The beginning of war
A man sets in a chair on his front porch enjoying the breeze on a fine summers day.Taking in the view of a meadow, he spots a small figure heading his way.The man stands to his feet places his hand above his brow and looks off in the direction of the figure. This is smaller than a man he thinks to himself.. could be a woman. As the figure gets closer he can see plainly its a boy that couldn't be more than 12 years old. Behind the boy in the distance he can see a cloud of dust forming on horizon. He thinks to himself thirty maybe forty on horse back. As the boy gets closer he can tell he's having trouble standing on his feet. The young man gets within 100 feet of the man and drops to the ground like a rock. The man runs off the porch and hurries to the youth. He scoops him up arm under neck, and back of knees and takes him to the chair he was sitting in just moments before. You alright boy? The child mutters something, but he could not tell what he was saying. The man goes inside the house and comes back within a few seconds with a cup of water. After the boy drinks he begins to speak. Their back..They are coming ..He hands a scroll parchment to the man as he takes his last breath. The man looks at the scroll then opens it and beings to read. As he does a look of anger beings to form on his face. He stands to his feet and looks at the boy with regret for the loss he knows his family will have. The man picks the boy's body up and takes him in the house and lays him on a small bed in the corner of a room. He turns and walks down a narrow hallway that ends in a door. He opens it. Takes down a lantern from a nail hanging on the inside of the stairwell. Striking match to thumbnail he ignites the lantern, and goes down to his Celler. He pulls out a cloth wrapped object from a weather worn chest. Dust and time brushed away by his finger tips. As he uncovers the object a ray of light gleams across the metal of the finest Ter'Angreal. As the man takes the Balefire Ter'Angreal from its wrapping you can see on the underside engraved in silver etched letters "Forge Master Of Balefire".The man pauses briefly in appreciation of the craftsmanship indulging himself with the recollection of past events. A feeling of vitality washes over him, but the sound of approaching hooves interrupted the though and he turns again to the task at hand.Climbing the stairs and moving through the house with much greater momentum and purpose. He clears the open door and steps out onto the porch to meet the riders. One figure stands out over the rest a mountain of thing part man part Trolloc. Already being familiar with this creature and knowing their intentions. Balefire in hand, he takes aim at the lead rider and speaks the ancient words in haste. "Tha mi a ?gabhail ri buaidh a? chumhachd a bhios mi a ?caitheamh".(I accept the consequences of the power I wield). A low whining sonic vibration pulses. A dim glimmer amplifying into a brilliant flash of radiant purple light ripping into our reality. The sound like lighting cracking the sky. Trollocs scream out in pain!...then silence. A gruff voice stats "you're next Kram". .Forge. TM.
A man sets in a chair on his front porch enjoying the breeze on a fine summers day.Taking in the view of a meadow, he spots a small figure heading his way.The man stands to his feet places his hand above his brow and looks off in the direction of the figure. This is smaller than a man he thinks to himself.. could be a woman. As the figure gets closer he can see plainly its a boy that couldn't be more than 12 years old. Behind the boy in the distance he can see a cloud of dust forming on horizon. He thinks to himself thirty maybe forty on horse back. As the boy gets closer he can tell he's having trouble standing on his feet. The young man gets within 100 feet of the man and drops to the ground like a rock. The man runs off the porch and hurries to the youth. He scoops him up arm under neck, and back of knees and takes him to the chair he was sitting in just moments before. You alright boy? The child mutters something, but he could not tell what he was saying. The man goes inside the house and comes back within a few seconds with a cup of water. After the boy drinks he begins to speak. Their back..They are coming ..He hands a scroll parchment to the man as he takes his last breath. The man looks at the scroll then opens it and beings to read. As he does a look of anger beings to form on his face. He stands to his feet and looks at the boy with regret for the loss he knows his family will have. The man picks the boy's body up and takes him in the house and lays him on a small bed in the corner of a room. He turns and walks down a narrow hallway that ends in a door. He opens it. Takes down a lantern from a nail hanging on the inside of the stairwell. Striking match to thumbnail he ignites the lantern, and goes down to his Celler. He pulls out a cloth wrapped object from a weather worn chest. Dust and time brushed away by his finger tips. As he uncovers the object a ray of light gleams across the metal of the finest Ter'Angreal. As the man takes the Balefire Ter'Angreal from its wrapping you can see on the underside engraved in silver etched letters "Forge Master Of Balefire".The man pauses briefly in appreciation of the craftsmanship indulging himself with the recollection of past events. A feeling of vitality washes over him, but the sound of approaching hooves interrupted the though and he turns again to the task at hand.Climbing the stairs and moving through the house with much greater momentum and purpose. He clears the open door and steps out onto the porch to meet the riders. One figure stands out over the rest a mountain of thing part man part Trolloc. Already being familiar with this creature and knowing their intentions. Balefire in hand, he takes aim at the lead rider and speaks the ancient words in haste. "Tha mi a ?gabhail ri buaidh a? chumhachd a bhios mi a ?caitheamh".(I accept the consequences of the power I wield). A low whining sonic vibration pulses. A dim glimmer amplifying into a brilliant flash of radiant purple light ripping into our reality. The sound like lighting cracking the sky. Trollocs scream out in pain!...then silence. A gruff voice stats "you're next Kram". .Forge. TM.
Statistics
- 23STR
- 8DEX
- 14CON
- 14INT
- 8WIS
- 19CHA
- 60AC
- 594HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline33
- Concentration18
- Tumble16
- Open Lock9
- Spellcraft8
- Disable Trap7
- Heal5
- Taunt4
- Intimidate2
- Pick Pocket2
- Ride2
Feats 59
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Associates Control L1
- Aura of Courage L3
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L18
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L7
- Devastating Critical (bastard sword) L28
- Divine Grace L2
- Divine Health L2
- Divine Might L12
- Divine Shield L15
- Divine Wrath L14
- Epic Character L21
- Epic Divine Champion L21
- Evasion L1
- Expertise L18
- Extra Turning L6
- Flurry of Blows L1
- Great Cleave L16
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (bastard sword) L13
- Improved Expertise L20
- Improved Unarmed Strike L1
- Lay on Hands L2
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L8
- Mounted Combat L6
- Overwhelming Critical (bastard sword) L24
- Player Menu L1
- Power Attack L10
- Remove Disease L4
- Sacred Defense L10
- Shield Proficiency L2
- Skill Affinity (Lore) L1
- Smite Evil L3
- Still Mind L8
- Stonecunning L1
- Stunning Fist L1
- Summon Mount L6
- Toughness L9
- Turn Undead L4
- Weapon Focus (bastard sword) L3
- Weapon Proficiency (Paladin) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L2
Equipment
Head Golden Circlet- Immunity: Miscellaneous Mind-Affecting Spells
- Saving Throw Bonus: Specific Will +1
- Skill Bonus Concentration +1
- Spell Resistance 10
Chest Nordock Craft Resillient Heavy Armor- AC Bonus +6
- Base Item Weight Reduction 80% of Weight
- Damage Reduction +7 Soak 15 Damage
- Light Bright (20m) White
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
- Regeneration +3
Boots Crafted Yellow Boots- AC Bonus +4
- Haste
- Ability Bonus Constitution +4
- Skill Bonus Discipline +3
- Saving Throw Bonus Universal +1
Arms Gauntlets of the High Ogre- Ability Bonus Strength +6
Left Hand Shield of Algoroth- AC Bonus +5
- Immunity: Miscellaneous Knockdown
Cloak Nordock Craft Protection Cloak- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- AC Bonus +6
- Regeneration +2
- Saving Throw Bonus: Specific Reflex +5
Left Ring Nordock Craft Swift Ring- Ability Bonus Strength +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Ability Bonus Dexterity +5
Right Ring Nordock Craft Fighter Ring- Ability Bonus Constitution +4
- Ability Bonus Dexterity +2
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
- Use Limitation: Class Barbarian
- Use Limitation: Class Blackguard
- Use Limitation: Class Divine Champion
- Use Limitation: Class Dwarven Defender
- Use Limitation: Class Fighter
- Use Limitation: Class Ranger
- Use Limitation: Class Weapon Master
- Ability Bonus Strength +5
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
- Immunity: Damage Type Cold 20%
Belt Crafted Silver Melodic Sash- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +5
- Ability Bonus Wisdom +2
- Regeneration +2
- Skill Bonus Perform +12
- Skill Bonus Concentration +12
Arrows Crafted Greater Elemental Arrow- Damage Bonus Acid 2d6 Damage
- Damage Bonus Cold 2d6 Damage
- Damage Bonus Electrical 2d6 Damage
- Damage Bonus Fire 2d6 Damage
Export sheet (text)
Last played 2026-08-04