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Forge Master of Balefire

forge271

  • RaceHuman
  • ClassesFighter 8Bard 2Red Dragon Disciple 29
  • Level39
  • AlignmentChaotic Neutral

Biography

The beginning of war

A man sets in a chair on his front porch enjoying the breeze on a fine summers day.Taking in the view of a meadow, he spots a small figure heading his way.The man stands to his feet places his hand above his brow and looks off in the direction of the figure. This is smaller than a man he thinks to himself.. could be a woman. As the figure gets closer he can see plainly its a boy that couldn't be more than 12 years old. Behind the boy in the distance he can see a cloud of dust forming on horizon. He thinks to himself thirty maybe forty on horse back. As the boy gets closer he can tell he's having trouble standing on his feet. The young man gets within 100 feet of the man and drops to the ground like a rock. The man runs off the porch and hurries to the youth. He scoops him up arm under neck, and back of knees and takes him to the chair he was sitting in just moments before. You alright boy? The child mutters something, but he could not tell what he was saying. The man goes inside the house and comes back within a few seconds with a cup of water. After the boy drinks he begins to speak. Their back..They are coming ..He hands a scroll parchment to the man as he takes his last breath. The man looks at the scroll then opens it and beings to read. As he does a look of anger beings to form on his face. He stands to his feet and looks at the boy with regret for the loss he knows his family will have. The man picks the boy's body up and takes him in the house and lays him on a small bed in the corner of a room. He turns and walks down a narrow hallway that ends in a door. He opens it. Takes down a lantern from a nail hanging on the inside of the stairwell. Striking match to thumbnail he ignites the lantern, and goes down to his Celler. He pulls out a cloth wrapped object from a weather worn chest. Dust and time brushed away by his finger tips. As he uncovers the object a ray of light gleams across the metal of the finest Ter'Angreal. As the man takes the Balefire Ter'Angreal from its wrapping you can see on the underside engraved in silver etched letters "Forge Master Of Balefire".The man pauses briefly in appreciation of the craftsmanship indulging himself with the recollection of past events. A feeling of vitality washes over him, but the sound of approaching hooves interrupted the though and he turns again to the task at hand.Climbing the stairs and moving through the house with much greater momentum and purpose. He clears the open door and steps out onto the porch to meet the riders. One figure stands out over the rest a mountain of thing part man part Trolloc. Already being familiar with this creature and knowing their intentions. Balefire in hand, he takes aim at the lead rider and speaks the ancient words in haste. "Tha mi a ?gabhail ri buaidh a? chumhachd a bhios mi a ?caitheamh".(I accept the consequences of the power I wield). A low whining sonic vibration pulses. A dim glimmer amplifying into a brilliant flash of radiant purple light ripping into our reality. The sound like lighting cracking the sky. Trollocs scream out in pain!...then silence. A gruff voice stats "you're next Kram".
[The Wheel Of Time] Forge

Statistics

  • 33STR
  • 10DEX
  • 14CON
  • 14INT
  • 8WIS
  • 8CHA
  • 66AC
  • 854HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline42
  • Lore40
  • Tumble23
  • Use Magic Device23
  • Spellcraft19
  • Heal13
  • Open Lock12
  • Disable Trap11
  • Concentration7
  • Intimidate7
  • Appraise1
  • Pick Pocket1
  • Ride1
  • Search1
  • Spot1

Feats 48

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Associates Control L1
  • Bard Song L6
  • Bardic Knowledge L6
  • Blind-Fight L6
  • Collectibles Menu L1
  • Darkvision L16
  • Draconic Armor L7
  • Dragon Abilities L8
  • Dragon Breath L9
  • Epic Character L21
  • Epic Prowess L28
  • Epic Red Dragon Disciple L21
  • Epic Toughness I L32
  • Epic Toughness II L36
  • Epic Weapon Focus (bastard sword) L21
  • Expertise L17
  • Great Strength I L24
  • Great Strength II L27
  • Great Strength III L30
  • Great Strength IV L33
  • Great Strength V L36
  • Great Strength VI L39
  • Hit Die Increase (d10) L12
  • Hit Die Increase (d6) L7
  • Hit Die Increase (d8) L10
  • Immunity To Sleep L16
  • Immunity to Fire L16
  • Immunity to Paralysis L16
  • Improved Critical (bastard sword) L12
  • Improved Expertise L19
  • Improved Knockdown L9
  • Knockdown L3
  • Luck of Heroes L1
  • Player Menu L1
  • Quick To Master L1
  • Resist Sonic Energy L18
  • Shield Proficiency L1
  • Toughness L1
  • Two-Weapon Fighting L15
  • Weapon Focus (bastard sword) L2
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (bastard sword) L4

Equipment

  • Head Helm of Darkness
    • Cast Spell Darkness (3) 1 Use/Day
    • Damage Resistance Cold Resist 20 / -
    • Darkvision
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Immunity: Specific Spell Darkness
  • Chest Nordock Craft Resillient Heavy Armor
    • AC Bonus +6
    • Base Item Weight Reduction 80% of Weight
    • Light Bright (20m) White
    • Regeneration +2
    • Saving Throw Bonus Universal +2
    • Skill Bonus Discipline +10
    • Damage Reduction +7 Soak 20 Damage
  • Boots Crafted Yellow Boots
    • AC Bonus +4
    • Haste
    • Ability Bonus Constitution +4
    • Skill Bonus Discipline +3
    • Saving Throw Bonus Universal +1
  • Arms Gauntlets of the High Ogre
    • Ability Bonus Strength +5
  • Right Hand Nordock Craft Bastard Sword
    • Damage Bonus Piercing 1d10 Damage
    • Damage Bonus Positive Energy 1d10 Damage
    • Enhancement Bonus +6
    • Keen
    • Massive Criticals 1d6 Damage
    • Visual Effect Holy
    • Damage Bonus Divine 1d10 Damage
  • Left Hand Shield of Prator
    • Ability Bonus Wisdom +3
    • AC Bonus +5
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Spell Resistance 14
  • Cloak Nordock Craft Protection Cloak
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • AC Bonus +6
    • Regeneration +2
    • Saving Throw Bonus: Specific Reflex +5
  • Left Ring Nordock Craft Swift Ring
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +2
    • Regeneration +2
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Use Limitation: Class Arcane Archer
    • Use Limitation: Class Assassin
    • Use Limitation: Class Bard
    • Use Limitation: Class Monk
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Ability Bonus Wisdom +5
  • Right Ring Nordock Craft Fighter Ring
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +2
    • Ability Bonus Strength +4
    • Regeneration +2
    • Skill Bonus Discipline +10
    • Use Limitation: Class Barbarian
    • Use Limitation: Class Blackguard
    • Use Limitation: Class Divine Champion
    • Use Limitation: Class Dwarven Defender
    • Use Limitation: Class Fighter
    • Use Limitation: Class Ranger
    • Use Limitation: Class Weapon Master
    • Saving Throw Bonus Universal +3
  • Amulet Nordock Craft Natural Resistance Amulet
    • AC Bonus +6
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Electrical 10%
    • Immunity: Damage Type Fire 10%
    • Immunity: Damage Type Sonic 10%
    • Regeneration +2
    • Immunity: Damage Type Acid 20%
  • Belt Crafted Tan Guarding Belt
    • Ability Bonus Strength +1
    • Skill Bonus Taunt +1
    • Skill Bonus Discipline +1
  • Arrows Fire Arrow
    • Damage Bonus Fire 1d6 Damage
  • Bullets Lightning Bullet
    • Damage Bonus Electrical 1d6 Damage
  • Bolts Bolt +2
    • Damage Bonus Piercing 2 Damage
Export sheet (text)

Last played 2026-08-04