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TEST Welm Test

fluffywerewolf

  • RaceAzer
  • ClassesFighter 9Dwarven Defender 30Rogue 1
  • Level40
  • AlignmentLawful Neutral

Statistics

  • 34STR
  • 13DEX
  • 12CON
  • 13INT
  • 8WIS
  • 8CHA
  • 56AC
  • 856HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Lore25
  • Disable Trap23
  • Open Lock23
  • Tumble20
  • Pick Pocket1

Feats 50

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L32
  • Associates Control L1
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Blind-Fight L6
  • Called Shot L12
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Awareness (1) L11
  • Defensive Awareness (2) L14
  • Defensive Awareness (3) L19
  • Defensive Stance L10
  • Dodge L2
  • Dwarven Defender Damage Reduction L15
  • Energy Resistance, Cold I L36
  • Energy Resistance, Cold II L40
  • Epic Character L21
  • Epic Dwarven Defender L21
  • Epic Prowess L28
  • Epic Weapon Focus (two-bladed sword) L24
  • Epic Will L33
  • Expertise L3
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L36
  • Great Strength VI L39
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (two-bladed sword) L15
  • Improved Expertise L6
  • Iron Will L18
  • Player Menu L1
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Sneak Attack (+1d6) L20
  • Stonecunning L1
  • Toughness L9
  • Two-Weapon Fighting L8
  • Weapon Focus (two-bladed sword) L1
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L20
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (two-bladed sword) L4

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Fortitude +5
    • Skill Bonus Discipline +15
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Wisdom +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
    • Regeneration +4
    • Ability Bonus Constitution +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Electrical Resist 10 / -
    • Ability Bonus Dexterity +6
    • Skill Bonus Discipline +15
    • Saving Throw Bonus: Specific Will +5
    • Regeneration +4
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Wisdom +6
    • Saving Throw Bonus: Specific Will +5
    • Damage Resistance Slashing Resist 10 / -
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Fortitude +5
  • Right Hand Two-Bladed Sword
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Acid 1d10 Damage
    • Damage Bonus Divine 1d10 Damage
    • Enhancement Bonus +6
    • Damage Bonus Magical 1d10 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Will +5
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Fortitude +5
    • Skill Bonus Discipline +15
    • Damage Resistance Sonic Resist 10 / -
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Dexterity +6
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Acid Resist 10 / -
    • Freedom of Movement
    • Haste
    • Damage Resistance Piercing Resist 10 / -
    • Regeneration +4
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Bludgeoning Resist 10 / -
    • Ability Bonus Constitution +6
    • Skill Bonus Discipline +15
    • Ability Bonus Dexterity +6
    • Regeneration +4
    • Ability Bonus Strength +6
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Last played 2026-08-04