
TEST Welm Test
- RaceAzer
- ClassesFighter 9Dwarven Defender 30Rogue 1
- Level40
- AlignmentLawful Neutral
Statistics
- 34STR
- 13DEX
- 12CON
- 13INT
- 8WIS
- 8CHA
- 56AC
- 856HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Lore25
- Disable Trap23
- Open Lock23
- Tumble20
- Pick Pocket1
Feats 50
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L32
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L6
- Called Shot L12
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L11
- Defensive Awareness (2) L14
- Defensive Awareness (3) L19
- Defensive Stance L10
- Dodge L2
- Dwarven Defender Damage Reduction L15
- Energy Resistance, Cold I L36
- Energy Resistance, Cold II L40
- Epic Character L21
- Epic Dwarven Defender L21
- Epic Prowess L28
- Epic Weapon Focus (two-bladed sword) L24
- Epic Will L33
- Expertise L3
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L36
- Great Strength VI L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (two-bladed sword) L15
- Improved Expertise L6
- Iron Will L18
- Player Menu L1
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Sneak Attack (+1d6) L20
- Stonecunning L1
- Toughness L9
- Two-Weapon Fighting L8
- Weapon Focus (two-bladed sword) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L20
- Weapon Proficiency (simple) L1
- Weapon Specialization (two-bladed sword) L4
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +15
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Wisdom +6
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Regeneration +4
- Ability Bonus Constitution +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Electrical Resist 10 / -
- Ability Bonus Dexterity +6
- Skill Bonus Discipline +15
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Wisdom +6
- Saving Throw Bonus: Specific Will +5
- Damage Resistance Slashing Resist 10 / -
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Fortitude +5
Right Hand Two-Bladed Sword- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Acid 1d10 Damage
- Damage Bonus Divine 1d10 Damage
- Enhancement Bonus +6
- Damage Bonus Magical 1d10 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +15
- Damage Resistance Sonic Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Dexterity +6
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Freedom of Movement
- Haste
- Damage Resistance Piercing Resist 10 / -
- Regeneration +4
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Ability Bonus Constitution +6
- Skill Bonus Discipline +15
- Ability Bonus Dexterity +6
- Regeneration +4
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-08-04