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TEST Snyders Test

fluffywerewolf

  • RaceVampire
  • ClassesMonk 20Weapon Master 20
  • Level40
  • AlignmentLawful Evil

Statistics

  • 31STR
  • 12DEX
  • 14CON
  • 15INT
  • 14WIS
  • 8CHA
  • 70AC
  • 680HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Parry40
  • Tumble40
  • Intimidate4

Feats 55

  • Armor Skin L39
  • Associates Control L1
  • Blind-Fight L18
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L2
  • Diamond Body L11
  • Diamond Soul L12
  • Dodge L1
  • Drink Blood L1
  • Empty Body L36
  • Epic Character L21
  • Epic Prowess L31
  • Epic Superior Weapon Focus L28
  • Epic Weapon Focus (quarterstaff) L28
  • Epic Weapon Master L26
  • Evasion L1
  • Expertise L3
  • Flurry of Blows L1
  • Fly L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L33
  • Great Strength VI L36
  • Great Strength VII L39
  • Improved Evasion L9
  • Improved Knockdown L6
  • Improved Unarmed Strike L1
  • Increased Multiplier L20
  • Ki Critical L22
  • Ki Damage L16
  • Ki Strike +1 L10
  • Ki Strike +2 L13
  • Ki Strike +3 L34
  • Knockdown L6
  • Mobility L9
  • Monk AC Bonus L1
  • Monk Speed L3
  • Perfect Self L38
  • Player Menu L1
  • Purity of Body L5
  • Quivering Palm L15
  • Spring Attack L12
  • Still Mind L3
  • Stunning Fist L1
  • Superior Weapon Focus L20
  • Weapon Focus (quarterstaff) L6
  • Weapon Proficiency (monk) L1
  • Weapon Specialization (unarmed strike) L10
  • Weapon of Choice (quarterstaff) L16
  • Whirlwind Attack L15
  • Wholeness of Body L7

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Regeneration +4
    • Skill Bonus Parry +15
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Electrical Resist 10 / -
    • Skill Bonus Discipline +15
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Regeneration +4
    • Skill Bonus Discipline +15
    • Skill Bonus Parry +15
  • Right Hand Quarterstaff
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Acid 1d10 Damage
    • Damage Bonus Cold 1d10 Damage
    • Damage Bonus Divine 1d10 Damage
    • Damage Bonus Magical 1d10 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Skill Bonus Parry +15
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Discipline +15
    • Skill Bonus Parry +15
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Skill Bonus Parry +15
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Sonic Resist 10 / -
    • Skill Bonus Parry +15
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Skill Bonus Parry +15
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Last played 2026-08-04