
Statistics
- 8STR
- 29DEX
- 12CON
- 16INT
- 8WIS
- 8CHA
- 66AC
- 520HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide40
- Move Silently40
- Parry40
- Set Trap40
- Tumble40
- Disable Trap35
- Use Magic Device35
- Open Lock30
- Search26
Feats 63
- Ambidexterity L9
- Armor Proficiency (light) L1
- Associates Control L1
- Blind-Fight L36
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+10d6) L32
- Death Attack (+11d6) L34
- Death Attack (+12d6) L36
- Death Attack (+13d6) L38
- Death Attack (+1d6) L6
- Death Attack (+2d6) L8
- Death Attack (+3d6) L10
- Death Attack (+4d6) L12
- Death Attack (+5d6) L14
- Death Attack (+6d6) L23
- Death Attack (+7d6) L25
- Death Attack (+8d6) L28
- Death Attack (+9d6) L30
- Defensive Roll L27
- Dodge L1
- Drink Blood L1
- Epic Assassin L23
- Epic Character L21
- Epic Dodge L27
- Epic Prowess L30
- Epic Reflexes L39
- Epic Skill Focus (Parry) L39
- Epic Weapon Focus (dagger) L21
- Evasion L2
- Fly L1
- Great Dexterity I L33
- Improved Evasion L20
- Improved Parry L18
- Improved Two-Weapon Fighting L15
- Player Menu L1
- Poison Save I L7
- Poison Save II L9
- Poison Save III L11
- Poison Save IV L13
- Poison Save V L15
- Poison Save VI+ L24
- Self-Concealment I L24
- Self-Concealment II L26
- Self-Concealment III L31
- Self-Concealment IV L35
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L3
- Sneak Attack (+3d6) L5
- Sneak Attack (+4d6) L17
- Sneak Attack (+5d6) L19
- Sneak Attack (+6d6) L21
- Sneak Attack (+7d6) L27
- Two-Weapon Fighting L12
- Uncanny Dodge I L3
- Uncanny Dodge II L10
- Uncanny Dodge III L15
- Uncanny Dodge IV L40
- Use Poison L6
- Weapon Finesse L3
- Weapon Focus (dagger) L6
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Parry +15
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Right Hand Final Word- Damage Bonus Acid 2d4 Damage
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d4 Damage
- Damage Bonus Pure 2d4 Damage
- Enhancement Bonus +7
- Keen
- On Hit Last Words (300 Piercing damage) Level 3 2%
- Skill Bonus Listen +10
- Visual Effect Absorb, White
Left Hand Phase Killer- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Immunity: Specific Spell Darkness
- Keen
- Massive Criticals 80 Damage
- On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 2 5%
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Assassin
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Visual Effect Darkness / Shadow
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Skill Bonus Parry +15
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Skill Bonus Parry +15
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Parry +15
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Skill Bonus Parry +15
Export sheet (text)
Last played 2026-08-04