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TEST Lane Test

fluffywerewolf

  • RaceMinotaur
  • ClassBarbarian 40
  • Level40
  • AlignmentNeutral Evil

Statistics

  • 32STR
  • 9DEX
  • 17CON
  • 8INT
  • 8WIS
  • 8CHA
  • 67AC
  • 1030HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Taunt43

Feats 59

  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L36
  • Associates Control L1
  • Barbarian Fast Movement L1
  • Barbarian Rage (1x per day) L1
  • Barbarian Rage (2x per day) L4
  • Barbarian Rage (3x per day) L8
  • Barbarian Rage (4x per day) L12
  • Blind-Fight L15
  • Called Shot L9
  • Cleave L1
  • Collectibles Menu L1
  • Damage Reduction 1 L11
  • Damage Reduction 2 L14
  • Damage Reduction 3 L17
  • Damage Reduction 4 L20
  • Darkvision L1
  • Epic Barbarian L21
  • Epic Barbarian Damage Reduction L23
  • Epic Character L21
  • Epic Fortitude L39
  • Epic Prowess L32
  • Epic Skill Focus (Discipline) L21
  • Epic Toughness I L40
  • Epic Weapon Focus (scythe) L24
  • Epic Will L24
  • Great Fortitude L1
  • Great Strength I L27
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Greater Rage L20
  • Greater Rage (4x per day) L15
  • Greater Rage (5x per day) L16
  • Ground Stomp L10
  • Hardiness vs. Poisons L1
  • Improved Critical (scythe) L12
  • Iron Will L3
  • Large Stature L1
  • Mighty Rage L21
  • Power Attack L1
  • Reckless Berserker L40
  • Shield Proficiency L1
  • Skill Focus (Discipline) L1
  • Tenacious Blows L30
  • Thundering Rage L28
  • Toughness L9
  • Uncanny Dodge I L2
  • Uncanny Dodge II L5
  • Uncanny Dodge III L10
  • Uncanny Dodge IV L13
  • Uncanny Dodge V L16
  • Uncanny Dodge VI+ L19
  • Weapon Focus (scythe) L6
  • Weapon Proficiency (Barbarian) L1
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
  • Chest Medium Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Acid Resist 10 / -
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Regeneration +4
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Freedom of Movement
    • Haste
    • Regeneration +4
    • Skill Bonus Taunt +15
  • Right Hand Scythe
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Enhancement Bonus +6
    • Keen
    • Damage Bonus Magical 1d12 Damage
    • Damage Bonus Negative Energy 1d12 Damage
  • Left Hand Tower Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Taunt +15
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Regeneration +4
    • Skill Bonus Taunt +15
    • Saving Throw Bonus: Specific Will +5
    • Damage Resistance Negative Energy Resist 10 / -
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Taunt +15
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Taunt +15
    • Ability Bonus Wisdom +6
    • Ability Bonus Strength +6
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Constitution +6
    • Damage Resistance Cold Resist 10 / -
    • Ability Bonus Dexterity +6
    • Saving Throw Bonus: Specific Will +5
    • Saving Throw Bonus: Specific Fortitude +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Sonic Resist 10 / -
    • Spell Resistance 42
    • Skill Bonus Taunt +15
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Last played 2026-08-04