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TEST Goodmane Test

fluffywerewolf

  • RaceAzer
  • ClassesFighter 6Weapon Master 30Monk 4
  • Level40
  • AlignmentLawful Neutral

Statistics

  • 30STR
  • 16DEX
  • 12CON
  • 14INT
  • 12WIS
  • 8CHA
  • 66AC
  • 802HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Tumble20
  • Intimidate4

Feats 58

  • Ambidexterity L12
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L29
  • Associates Control L1
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Cleave L17
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L18
  • Dodge L2
  • Epic Character L21
  • Epic Prowess L26
  • Epic Superior Weapon Focus L23
  • Epic Toughness I L32
  • Epic Toughness II L35
  • Epic Toughness III L38
  • Epic Weapon Focus (two-bladed sword) L23
  • Epic Weapon Master L21
  • Epic Will L39
  • Evasion L17
  • Expertise L3
  • Flurry of Blows L17
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L33
  • Great Strength VI L36
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (two-bladed sword) L9
  • Improved Two-Weapon Fighting L18
  • Improved Unarmed Strike L17
  • Increased Multiplier L11
  • Ki Critical L13
  • Ki Damage L7
  • Mobility L4
  • Monk AC Bonus L17
  • Monk Speed L19
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Spring Attack L6
  • Still Mind L19
  • Stonecunning L1
  • Stunning Fist L17
  • Superior Weapon Focus L11
  • Two-Weapon Fighting L15
  • Weapon Focus (two-bladed sword) L1
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L17
  • Weapon Proficiency (simple) L1
  • Weapon of Choice (two-bladed sword) L7
  • Whirlwind Attack L6

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Regeneration +4
    • Damage Resistance Slashing Resist 10 / -
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Constitution +6
    • Skill Bonus Discipline +15
    • Haste
    • Freedom of Movement
    • Regeneration +4
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Wisdom +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Acid Resist 10 / -
    • Skill Bonus Discipline +15
    • Saving Throw Bonus: Specific Will +5
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Fortitude +5
  • Right Hand Two-Bladed Sword
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Keen
    • Damage Bonus Divine 1d10 Damage
    • Enhancement Bonus +6
    • Damage Bonus Magical 1d10 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Skill Bonus Discipline +15
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Skill Bonus Discipline +15
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Skill Bonus Discipline +15
    • Saving Throw Bonus: Specific Fortitude +5
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Wisdom +6
    • Saving Throw Bonus: Specific Will +5
    • Regeneration +4
    • Ability Bonus Dexterity +6
    • Ability Bonus Constitution +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Strength +6
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Last played 2026-08-04