
TEST Goodmane Test
- RaceAzer
- ClassesFighter 6Weapon Master 30Monk 4
- Level40
- AlignmentLawful Neutral
Statistics
- 30STR
- 16DEX
- 12CON
- 14INT
- 12WIS
- 8CHA
- 66AC
- 802HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble20
- Intimidate4
Feats 58
- Ambidexterity L12
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L29
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Cleave L17
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L18
- Dodge L2
- Epic Character L21
- Epic Prowess L26
- Epic Superior Weapon Focus L23
- Epic Toughness I L32
- Epic Toughness II L35
- Epic Toughness III L38
- Epic Weapon Focus (two-bladed sword) L23
- Epic Weapon Master L21
- Epic Will L39
- Evasion L17
- Expertise L3
- Flurry of Blows L17
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (two-bladed sword) L9
- Improved Two-Weapon Fighting L18
- Improved Unarmed Strike L17
- Increased Multiplier L11
- Ki Critical L13
- Ki Damage L7
- Mobility L4
- Monk AC Bonus L17
- Monk Speed L19
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spring Attack L6
- Still Mind L19
- Stonecunning L1
- Stunning Fist L17
- Superior Weapon Focus L11
- Two-Weapon Fighting L15
- Weapon Focus (two-bladed sword) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L17
- Weapon Proficiency (simple) L1
- Weapon of Choice (two-bladed sword) L7
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Regeneration +4
- Damage Resistance Slashing Resist 10 / -
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Skill Bonus Discipline +15
- Haste
- Freedom of Movement
- Regeneration +4
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Wisdom +6
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Skill Bonus Discipline +15
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Fortitude +5
Right Hand Two-Bladed Sword- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Keen
- Damage Bonus Divine 1d10 Damage
- Enhancement Bonus +6
- Damage Bonus Magical 1d10 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +15
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Discipline +15
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Discipline +15
- Saving Throw Bonus: Specific Fortitude +5
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Wisdom +6
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
- Ability Bonus Dexterity +6
- Ability Bonus Constitution +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-08-04