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Felp Fennemen

felpsr

  • RaceHuman
  • ClassesFighter 8Rogue 1Weapon Master 7
  • Level16
  • AlignmentChaotic Neutral

Biography

Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.

Statistics

  • 20STR
  • 13DEX
  • 14CON
  • 13INT
  • 10WIS
  • 10CHA
  • 31AC
  • 220HP
  • 15BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline19
  • Heal19
  • Tumble10
  • Intimidate4

Feats 28

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Blind-Fight L15
  • Cleave L1
  • Collectibles Menu L1
  • Dodge L3
  • Expertise L6
  • Improved Critical (greatsword) L12
  • Increased Multiplier L14
  • Ki Critical L16
  • Ki Damage L10
  • Mobility L6
  • Power Attack L1
  • Quick To Master L1
  • Shield Proficiency L1
  • Sneak Attack (+1d6) L7
  • Spring Attack L9
  • Superior Weapon Focus L14
  • Toughness L1
  • Weapon Focus (greatsword) L2
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L7
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (greatsword) L4
  • Weapon of Choice (greatsword) L10
  • Whirlwind Attack L9

Equipment

  • Head Mask of the Skull
    • Cast Spell Finger of Death (13) 1 Use/Day
  • Chest Blue Dragon Armor
    • AC Bonus +4
    • Base Item Weight Reduction 80% of Weight
    • Damage Resistance Electrical Resist 20 / -
  • Boots Boots of Hardiness +2
    • Ability Bonus Constitution +2
    • AC Bonus +2
  • Right Hand Blade of the Rashemi
    • Enhancement Bonus +2
    • Spell Resistance 10
  • Cloak Cloak of Resistance +1
    • Saving Throw Bonus Universal +1
  • Left Ring Ring of Jade
    • Light Normal (15m) Green
  • Right Ring Ring of the Ram
    • Cast Spell Knock (3) 1 Charge/Use
    • Bonus Feat Knockdown
  • Amulet Amulet of Natural Armor +2
    • AC Bonus +2
  • Belt Kossuth's Belt of Priestly Might and Warding
    • Cast Spell Magic Circle against Alignment (5) 1 Use/Day
    • Ability Bonus Strength +4
    • AC Bonus +2
    • Use Limitation: Alignment Group Neutral
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Last played 2026-08-04