
Statistics
- 40STR
- 24DEX
- 24CON
- 28INT
- 14WIS
- 8CHA
- 45AC
- 560HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Craft: Harvesting43
- Craft: Mastery43
- Ride43
- Spellcraft43
- Appraise21
- Discipline21
- Open Lock21
- Pick Pocket21
- Tumble21
- Disable Trap1
Feats 36
- Archwizard L40
- Armor Skin L30
- Associates Control L1
- Blind-Fight L6
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Fire I L36
- Epic Character L21
- Epic Prowess L33
- Epic Reflexes L24
- Epic Skill Focus (Pick Pocket) L39
- Epic Spell Focus (Evocation) L38
- Epic Spell Focus (Transmutation) L26
- Epic Spell: Epic Mage Armor L23
- Epic Spell: Epic Warding L32
- Epic Weapon Focus (longsword) L21
- Epic Will L27
- Epic Wizard L21
- Extend Spell L5
- Greater Spell Focus (Evocation) L35
- Greater Spell Focus (Transmutation) L20
- Harm Self L10
- Improved Critical (longsword) L18
- Iron Will L12
- Luck of Heroes L1
- Maximize Spell L10
- Paralyzing Touch L1
- Player Menu L1
- Scribe Scroll L1
- Shield Proficiency L15
- Spell Focus (Evocation) L29
- Spell Focus (Transmutation) L15
- Summon Familiar L1
- Weapon Focus (longsword) L9
- Weapon Proficiency (martial) L3
- Weapon Proficiency (wizard) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Immunity: Miscellaneous Mind-Affecting Spells
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Spiked Surface Piercing 2d12 Damage
- Immunity: Miscellaneous Knockdown
- Damage Vulnerability Positive Energy 5% Damage Vulnerability
- Freedom of Movement
- Immunity: Damage Type Negative Energy 5%
- Immunity: Specific Spell Darkness
- Immunity: Specific Spell Horrid Wilting
- Immunity: Specific Spell Negative Energy Burst
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Haste
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +20
- Ability Bonus Constitution +6
- Saving Throw Bonus Universal +10
- Ability Bonus Dexterity +6
- Skill Bonus Discipline +15
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
- AC Bonus +7
Right Hand Tenser's Sword- Bonus Feat Cleave
- Keen
- Visual Effect Fire, Red
- On Hit Cast Spell Flaming Weapon Properties (Fire Damage) Level 10
- Visual Effect Fire
- Regeneration: Vampiric +4
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +7
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Slashing 2d12 Damage
Export sheet (text)
Last played 2026-08-04