
Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 20STR
- 14DEX
- 10CON
- 14INT
- 14WIS
- 8CHA
- 27AC
- 160HP
- 13BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline19
- Spot19
- Hide15
- Move Silently15
- Tumble15
- Use Magic Device13
- Intimidate4
Feats 34
- Armor Proficiency (light) L7
- Associates Control L1
- Blind-Fight L15
- Cleave L1
- Collectibles Menu L1
- Death Attack (+1d6) L7
- Death Attack (+2d6) L9
- Deflect Arrows L2
- Dodge L1
- Evasion L1
- Expertise L1
- Flurry of Blows L1
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Ki Damage L13
- Knockdown L6
- Mobility L3
- Monk AC Bonus L1
- Monk Speed L3
- Poison Save I L8
- Poison Save II L10
- Purity of Body L5
- Quick To Master L1
- Spring Attack L6
- Still Mind L3
- Stunning Fist L1
- Uncanny Dodge I L8
- Use Poison L7
- Weapon Focus (spear) L9
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L7
- Weapon of Choice (spear) L13
- Whirlwind Attack L12
- Wholeness of Body L11
Equipment
Head Watchman's Helm- Light Low (10m) Blue
- Skill Bonus Listen +8
- Skill Bonus Search +8
- Skill Bonus Spot +8
Chest Robes of the Dark Moon- Decreased Skill Modifier Concentration -1
- Haste
- Use Limitation: Class Monk
Boots Boots of the Sun Soul +3- AC Bonus +3
- Use Limitation: Class Monk
Arms Gloves of the Hin Fist +4- Attack Bonus +4
- Damage Bonus Sonic 1d4 Damage
- Use Limitation: Class Monk
Cloak Cloak of Elvenkind- Skill Bonus Hide +10
Left Ring Nasher's Ring of Strength- Ability Bonus Strength +3
Right Ring Ring of Might- Bonus Feat Improved Critical (unarmed strike)
- Bonus Feat Weapon Specialization (unarmed strike)
Amulet Amulet of Vitality +4- Ability Bonus Constitution +4
Belt Shar's Belt of Priestly Might- Ability Bonus Strength +4
- AC Bonus +2
- Use Limitation: Alignment Group Evil
Bullets Bullet +2- Damage Bonus Bludgeoning 2 Damage
Export sheet (text)
Last played 2026-08-04