
Statistics
- 32STR
- 11DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 68AC
- 806HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble20
- Lore19
- Intimidate4
Feats 53
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Blind-Fight L18
- Cleave L9
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L20
- Dodge L1
- Drink Blood L1
- Energy Resistance, Fire I L24
- Epic Character L21
- Epic Prowess L29
- Epic Superior Weapon Focus L23
- Epic Toughness I L32
- Epic Toughness II L35
- Epic Toughness III L38
- Epic Weapon Focus (katana) L23
- Epic Weapon Master L21
- Epic Will L21
- Evasion L9
- Expertise L2
- Flurry of Blows L9
- Fly L1
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Great Strength V L39
- Improved Critical (katana) L12
- Improved Unarmed Strike L9
- Increased Multiplier L14
- Iron Will L15
- Ki Critical L16
- Ki Damage L10
- Luck of Heroes L1
- Mobility L6
- Monk AC Bonus L9
- Mounted Combat L4
- Player Menu L1
- Shield Proficiency L1
- Spring Attack L8
- Stunning Fist L9
- Superior Weapon Focus L14
- Weapon Focus (katana) L6
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L9
- Weapon Proficiency (simple) L1
- Weapon of Choice (katana) L10
- Whirlwind Attack L9
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Scale Medium Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +1
- Ability Bonus Dexterity +3
- Ability Bonus Strength +6
Boots Crafted Gold Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +2
Arms [BRILLIANT] Epic Bracers of the Tribeslayer- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Miscellaneous Fear
- Saving Throw Bonus: Specific Fortitude +4
Right Hand Soulslicer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Sonic 2d8 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Sonic 5%
- Keen
- On Hit Burn Soul (2d20 Fire damage) Level 2 10%
- On Hit Level Drain DC=44
- Visual Effect Absorb, Grey
Left Hand Crafted Mithral Tower Shield- AC Bonus +6
- Ability Bonus Dexterity +5
- Regeneration +2
- Skill Bonus Discipline +8
Cloak Crafted Gold Thick Mesh Cloak- Damage Resistance Slashing Resist 15 / -
- Ability Bonus Constitution +2
- Regeneration +2
- Saving Throw Bonus: Specific Fortitude +4
- Skill Bonus Concentration +8
Left Ring [BRILLIANT] Ring of The Supporter- Cast Spell Greater Sanctuary (18) 3 Uses/Day
- Cast Spell Harm (11) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Cast Spell Improved Invisibility (7) 3 Uses/Day
- Cast Spell Ioun Stone Power: Dusty Rose 3 Uses/Day
- Darkvision
- Freedom of Movement
- Haste
- Immunity: Miscellaneous Level/Ability Drain
- Light Bright (20m) Blue
- Regeneration +2
Right Ring Ring of Nature III- Bonus Spell Slot of Level Druid Level 3
- Bonus Spell Slot of Level Druid Level 3
- Bonus Spell Slot of Level Druid Level 3
- Immunity: Miscellaneous Mind-Affecting Spells
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +2
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
Belt Crafted Gold Warding Buckle- AC Bonus +6
- Regeneration +2
- Immunity: Miscellaneous Knockdown
- Saving Throw Bonus Universal +4
Arrows Nordock Craft Arrows- Damage Bonus Piercing 1d12 Damage
- Damage Bonus Positive Energy 2d8 Damage
Export sheet (text)
Last played 2026-08-04