
Statistics
- 32STR
- 8DEX
- 16CON
- 16INT
- 8WIS
- 8CHA
- 68AC
- 854HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Perform43
- Pick Pocket43
- Ride43
- Discipline41
- Tumble40
- Disable Trap23
- Open Lock23
- Concentration8
- Lore5
- Set Trap5
Feats 53
- Ambidexterity L12
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Armor Skin L23
- Associates Control L1
- Bard Song L10
- Battle Hymn L35
- Blind-Fight L6
- Collectibles Menu L1
- Curse Song L26
- Damage Reduction 1 L25
- Damage Reduction 2 L30
- Damage Reduction 3 L35
- Damage Reduction 4 L40
- Darkvision L1
- Drink Blood L1
- Energy Resistance, Fire I L21
- Epic Character L21
- Epic Prowess L35
- Epic Skald L21
- Epic Toughness I L38
- Epic Weapon Focus (two-bladed sword) L29
- Evasion L8
- Expertise L7
- Fly L1
- Great Strength I L24
- Great Strength II L27
- Great Strength III L30
- Great Strength IV L33
- Great Strength V L36
- Great Strength VI L39
- Improved Critical (two-bladed sword) L9
- Improved Expertise L12
- Improved Two-Weapon Fighting L18
- Iron Will L15
- Lasting Inspiration L32
- Luck of Heroes L1
- Mounted Combat L18
- Player Menu L1
- Shield Proficiency L2
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L9
- Toughness L3
- Two-Weapon Fighting L15
- Uncanny Dodge I L9
- Valkyrie's Cry L25
- Weapon Focus (two-bladed sword) L3
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (two-bladed sword) L5
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Bloodforged Chains of Rage- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Extend Barbarian Rage (10 rounds)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +20
- Skill Bonus Taunt +10
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Perform +15
Right Hand Schizophrenia- AC Bonus +10
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Positive Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- Light Bright (20m) Purple
- Massive Criticals 2d6 Damage
- Use Limitation: Specific Alignment Chaotic Evil
- Use Limitation: Specific Alignment Lawful Good
- Visual Effect Shock, Purple
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Bonus Feat Knockdown
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Disable Trap +15
- Skill Bonus Perform +15
- Ability Bonus Charisma +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Disable Trap +15
- Skill Bonus Perform +15
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
Export sheet (text)
Last played 2026-06-27