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xxxxxTEST monkymonk Test

entoma

  • RaceWerewolf
  • ClassMonk 40
  • Level40
  • AlignmentLawful Evil

Statistics

  • 10STR
  • 28DEX
  • 12CON
  • 10INT
  • 18WIS
  • 8CHA
  • 88AC
  • 680HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Tumble43
  • Pick Pocket21
  • Discipline1

Feats 52

  • Alertness L1
  • Armor Skin L25
  • Associates Control L1
  • Blind-Fight L3
  • Blinding Speed L30
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L2
  • Diamond Body L11
  • Diamond Soul L12
  • Dodge L15
  • Empty Body L18
  • Epic Character L21
  • Epic Fortitude L27
  • Epic Monk L21
  • Epic Prowess L24
  • Epic Skill Focus (Pick Pocket) L39
  • Epic Weapon Focus (unarmed strike) L21
  • Epic Weapon Specialization (unarmed strike) L21
  • Evasion L1
  • Flurry of Blows L1
  • Great Dexterity I L30
  • Great Dexterity II L33
  • Great Dexterity III L35
  • Great Dexterity IV L36
  • Improved Critical (unarmed strike) L12
  • Improved Evasion L9
  • Improved Knockdown L6
  • Improved Unarmed Strike L1
  • Ki Strike +1 L10
  • Ki Strike +2 L13
  • Ki Strike +3 L16
  • Knockdown L6
  • Luck of Heroes L1
  • Monk AC Bonus L1
  • Monk Speed L3
  • Mounted Combat L18
  • Perfect Self L20
  • Player Menu L1
  • Purity of Body L5
  • Quivering Palm L15
  • Smell Surroundings L1
  • Still Mind L3
  • Stunning Fist L1
  • Toughness L9
  • Way of the Tiger L40
  • Weapon Finesse L1
  • Weapon Focus (unarmed strike) L6
  • Weapon Proficiency (monk) L1
  • Weapon Specialization (unarmed strike) L10
  • Wholeness of Body L7

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Adamantium Plate Gauntlets
    • Bonus Feat Sneak Attack (+1d6)
    • Damage Bonus Divine 2d8 Damage
    • Damage Bonus Pure 2d8 Damage
    • Damage Bonus Slashing 2d8 Damage
    • Enhancement Bonus +7
    • Keen
    • Material Adamantine
    • On Hit Shocking Fist (deals 8d6 sonic damage in a small cone starting from the target) Level 4 5%
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Ring of Insanity
    • Decreased Skill Modifier Concentration -10
    • Decreased Skill Modifier Discipline -10
    • Immunity: Miscellaneous Mind-Affecting Spells
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
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Last played 2026-05-10