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xxxxTEST SDaaaa Test

entoma

  • RaceVampire
  • ClassesMonk 4Fighter 6Shadowdancer 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 12STR
  • 34DEX
  • 14CON
  • 10INT
  • 10WIS
  • 8CHA
  • 76AC
  • 652HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Pick Pocket43
  • Ride43
  • Tumble40
  • Discipline23
  • Hide10
  • Spot10
  • Move Silently8

Feats 58

  • Ambidexterity L7
  • Armor Proficiency (heavy) L3
  • Armor Proficiency (light) L3
  • Armor Proficiency (medium) L3
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L9
  • Blinding Speed L35
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Roll L13
  • Deflect Arrows L2
  • Dodge L1
  • Drink Blood L1
  • Epic Character L21
  • Epic Dodge L38
  • Epic Prowess L27
  • Epic Shadowdancer L21
  • Epic Shadowlord L23
  • Epic Skill Focus (Pick Pocket) L39
  • Epic Weapon Focus (kama) L24
  • Evasion L1
  • Flurry of Blows L1
  • Fly L1
  • Great Dexterity I L26
  • Great Dexterity II L29
  • Great Dexterity III L30
  • Great Dexterity IV L32
  • Great Dexterity V L33
  • Great Dexterity VI L36
  • Hide in Plain Sight L9
  • Improved Critical (kama) L12
  • Improved Evasion L18
  • Improved Two-Weapon Fighting L18
  • Improved Unarmed Strike L1
  • Mobility L3
  • Monk AC Bonus L1
  • Monk Speed L6
  • Mounted Combat L15
  • Player Menu L1
  • Shadow Daze L11
  • Shadow Evade L12
  • Shield Proficiency L3
  • Slippery Mind L15
  • Still Mind L6
  • Stunning Fist L1
  • Summon Shadow L13
  • Two-Weapon Fighting L4
  • Uncanny Dodge I L10
  • Uncanny Dodge II L13
  • Uncanny Dodge III L18
  • Weapon Finesse L3
  • Weapon Focus (kama) L6
  • Weapon Proficiency (martial) L3
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L3
  • Weapon Specialization (kama) L20

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Hand Harvest's Blessing
    • Damage Bonus Bludgeoning 2d8 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Positive Energy 2d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Keen
    • On Hit DeepCuts (2d20 Piercing damage) Level 2 5%
    • Regeneration +4
    • Visual Effect Absorb, Yellow
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Ability Bonus Charisma +6
  • Left Ring Ring of Insanity
    • Decreased Skill Modifier Concentration -10
    • Decreased Skill Modifier Discipline -10
    • Immunity: Miscellaneous Mind-Affecting Spells
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Ability Bonus Charisma +6
  • Amulet Amulet of Spell Resilience
    • AC Bonus +6
    • Dispel Protection +5
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Spellcraft +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
Export sheet (text)

Last played 2026-05-26