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xxxxTEST mino skald v2 Test

entoma

  • RaceMinotaur
  • ClassesFighter 8Skald 30Blackguard 2
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 30STR
  • 12DEX
  • 16CON
  • 15INT
  • 8WIS
  • 10CHA
  • 60AC
  • 920HP
  • 27BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Perform43
  • Ride43
  • Tumble40
  • Pick Pocket32
  • Concentration8
  • Discipline8
  • Hide5
  • Lore5

Feats 58

  • Ambidexterity L8
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L23
  • Associates Control L1
  • Bard Song L6
  • Battle Hymn L35
  • Blind-Fight L2
  • Cleave L1
  • Collectibles Menu L1
  • Curse Song L6
  • Damage Reduction 1 L25
  • Damage Reduction 2 L30
  • Damage Reduction 3 L35
  • Damage Reduction 4 L40
  • Dark Blessing L17
  • Darkvision L1
  • Epic Character L21
  • Epic Damage Reduction I L35
  • Epic Damage Reduction II L38
  • Epic Damage Reduction III L39
  • Epic Prowess L29
  • Epic Skald L21
  • Epic Skill Focus (Discipline) L21
  • Epic Weapon Focus (kukri) L26
  • Expertise L4
  • Great Fortitude L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L33
  • Great Strength VI L36
  • Ground Stomp L10
  • Hardiness vs. Poisons L1
  • Improved Critical (kukri) L18
  • Improved Expertise L9
  • Improved Two-Weapon Fighting L14
  • Iron Will L18
  • Large Stature L1
  • Lasting Inspiration L32
  • Luck of Heroes L1
  • Mounted Combat L15
  • Player Menu L1
  • Power Attack L1
  • Shield Proficiency L1
  • Skill Focus (Discipline) L1
  • Smite Good L17
  • Toughness L3
  • Two-Weapon Fighting L11
  • Use Poison L16
  • Valkyrie's Cry L25
  • Weapon Focus (kukri) L12
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (kukri) L20

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Perform +15
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Perform +15
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Skill Bonus Pick Pocket +15
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Perform +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
Export sheet (text)

Last played 2026-05-26