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xTEST Mob DA WM Test

entoma

  • RaceStone Giant
  • ClassesFighter 8Monk 2Weapon Master 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 30STR
  • 16DEX
  • 14CON
  • 14INT
  • 10WIS
  • 8CHA
  • 60AC
  • 886HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Spot43
  • Tumble20
  • Listen17
  • Intimidate5

Feats 57

  • Ambidexterity L15
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L23
  • Associates Control L1
  • Blind-Fight L9
  • Cleave L7
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L20
  • Dodge L1
  • Epic Character L21
  • Epic Prowess L29
  • Epic Superior Weapon Focus L23
  • Epic Toughness I L32
  • Epic Toughness II L35
  • Epic Toughness III L38
  • Epic Weapon Focus (double axe) L26
  • Epic Weapon Master L21
  • Evasion L7
  • Expertise L1
  • Flurry of Blows L7
  • Great Fortitude L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L33
  • Great Strength VI L36
  • Hurl Rocks L1
  • Improved Critical (double axe) L12
  • Improved Two-Weapon Fighting L19
  • Improved Unarmed Strike L7
  • Increased Multiplier L12
  • Ki Critical L14
  • Ki Damage L8
  • Large Stature L1
  • Mobility L2
  • Monk AC Bonus L7
  • Mounted Combat L39
  • Player Menu L1
  • Shield Proficiency L1
  • Skill Affinity (Spot) L1
  • Spring Attack L4
  • Stonecunning L1
  • Stunning Fist L7
  • Superior Weapon Focus L12
  • Two-Weapon Fighting L18
  • Weapon Focus (club) L1
  • Weapon Focus (double axe) L6
  • Weapon Proficiency (exotic) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L7
  • Weapon Proficiency (simple) L1
  • Weapon of Choice (double axe) L8
  • Whirlwind Attack L6

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Ability Bonus Strength +6
  • Chest Light Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Right Hand Orcish Brutality Axe
    • Damage Bonus Bludgeoning 7d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Enhancement Bonus +7
    • Keen
    • Massive Criticals 1d10 Damage
    • On Hit DeepCuts (2d20 Piercing damage) Level 2 10%
    • On Hit Wounding DC=44
    • Regeneration: Vampiric +8
    • Skill Bonus Intimidate +10
    • Visual Effect Ghost Fog
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Strength +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
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Last played 2026-06-26