
xTEST GES WM Test
- RaceDrider
- ClassesFighter 10Weapon Master 20God's Eye Scout 10
- Level40
- AlignmentChaotic Evil
Statistics
- 10STR
- 32DEX
- 14CON
- 14INT
- 8WIS
- 8CHA
- 72AC
- 800HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Tumble41
- Discipline28
- Spellcraft20
- Use Magic Device11
- Spot10
- Listen5
- Search5
- Intimidate4
Feats 58
- Ambidexterity L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L23
- Associates Control L1
- Aura of Doom L10
- Bardic Knowledge L17
- Blind-Fight L9
- Cast Darkness L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L19
- Defensive Awareness (2) L36
- Dodge L1
- Epic Character L21
- Epic Prowess L29
- Epic Superior Weapon Focus L23
- Epic Toughness I L35
- Epic Toughness II L40
- Epic Weapon Focus (whip) L26
- Epic Weapon Master L21
- Epic Weapon Specialization (whip) L34
- Epic Will L21
- Expertise L1
- Godly Perception I L35
- Godly Perception II L40
- Great Dexterity I L24
- Great Dexterity II L27
- Great Dexterity III L30
- Great Dexterity IV L33
- Hardiness vs. Enchantments L1
- Immunity To Sleep L1
- Improved Critical (whip) L15
- Improved Two-Weapon Fighting L12
- Increased Multiplier L11
- Ki Critical L13
- Ki Damage L7
- Large Stature L1
- Mobility L4
- Mounted Combat L36
- Player Menu L1
- Shield Proficiency L1
- Spring Attack L6
- Superior Weapon Focus L11
- Toughness L39
- Two-Weapon Fighting L1
- Uncanny Vision I L38
- Uncanny Vision II L40
- Weapon Finesse L18
- Weapon Focus (whip) L3
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (whip) L32
- Weapon of Choice (whip) L7
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Skill Bonus Discipline +15
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Viper's Lash- Bonus Feat Disarm (Whip)
- Damage Bonus Acid 2d10 Damage
- Damage Bonus Piercing 2d6 Damage
- Damage Bonus Positive Energy 2d8 Damage
- Enhancement Bonus +7
- Keen
- On Hit Vine Grasp (4d6 Acid damage and Roots) Level 2 10%
- Visual Effect Absorb, Purple
Left Hand Viper's Lash- Bonus Feat Disarm (Whip)
- Damage Bonus Acid 2d10 Damage
- Damage Bonus Piercing 2d6 Damage
- Damage Bonus Positive Energy 2d8 Damage
- Enhancement Bonus +7
- Keen
- On Hit Vine Grasp (4d6 Acid damage and Roots) Level 2 10%
- Visual Effect Absorb, Purple
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring of Insanity- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Immunity: Miscellaneous Mind-Affecting Spells
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-06-23