
Statistics
- 10STR
- 15DEX
- 12CON
- 14INT
- 8WIS
- 32CHA
- 60AC
- 716HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble20
- Pick Pocket18
- Hide5
Feats 62
- Ambidexterity L3
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L6
- Cleave L1
- Collectibles Menu L1
- Dark Blessing L12
- Darkvision L1
- Divine Might L15
- Divine Shield L18
- Divine Shield of Steel L23
- Eldritch Blast L2
- Epic Blackguard L21
- Epic Character L21
- Epic Prowess L32
- Epic Weapon Focus (dire mace) L29
- Great Charisma I L21
- Great Charisma II L24
- Great Charisma III L27
- Great Charisma IV L30
- Great Charisma V L33
- Great Charisma VI L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (dire mace) L9
- Improved Sneak Attack I L35
- Improved Sneak Attack II L38
- Improved Sneak Attack III L39
- Improved Two-Weapon Fighting L12
- Mounted Combat L9
- Pact of the Blade L2
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Smite Good L12
- Sneak Attack, Blackguard (+1d6) L14
- Sneak Attack, Blackguard (+2d6) L17
- Sneak Attack, Blackguard (+3d6) L20
- Sneak Attack, Blackguard (+4d6) L23
- Sneak Attack, Blackguard (+5d6) L26
- Sneak Attack, Blackguard (+6d6) L29
- Sneak Attack, Blackguard (+7d6) L32
- Sneak Attack, Blackguard (+8d6) L35
- Sneak Attack, Blackguard (+9d6) L38
- Spellblade L2
- Stonecunning L1
- Summon Fiend L15
- Turn Undead L13
- Two-Weapon Fighting L5
- Use Poison L11
- Weapon Focus (dire mace) L7
- Weapon Proficiency (Warlock) L2
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Right Hand Mastodon's Bone Crusher- Damage Bonus Magical 2d6 Damage
- Damage Bonus Slashing 8d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Bludgeoning 10%
- Immunity: Damage Type Piercing 10%
- Immunity: Damage Type Slashing 10%
- Keen
- On Crit Cast Spell Shockwave (deals 2d10 sonic damage in the area of effect, and attempts to stun all hostile creatures inside of it) Level 2
- Visual Effect Absorb, White
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring [BRILLIANT] Ring of The Supporter- Cast Spell Greater Sanctuary (18) 3 Uses/Day
- Cast Spell Harm (11) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Cast Spell Improved Invisibility (7) 3 Uses/Day
- Cast Spell Ioun Stone Power: Dusty Rose 3 Uses/Day
- Darkvision
- Freedom of Movement
- Haste
- Immunity: Miscellaneous Level/Ability Drain
- Light Bright (20m) Blue
- Regeneration +2
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-06-24