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Mob of the Shadows II HC: Fallen

entoma

  • RaceVampire
  • ClassesFighter 6Rogue 4Shadowdancer 30
  • Level40
  • AlignmentChaotic Evil

Hardcore hall of fame

  • StatusFallen
  • Level reached40 (max)
  • Created2026-06-02
  • Reached max2026-06-03
  • Time to max1 days
  • Fallen2026-06-06
  • Balms used0

Statistics

  • 30STR
  • 20DEX
  • 14CON
  • 10INT
  • 10WIS
  • 8CHA
  • 77AC
  • 684HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Creatures killed

  • 261Brought downkilled while fighting
  • 62Killing blowsfinished personally
  • 18Different creatures

See the full bestiary →

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Pick Pocket43
  • Ride43
  • Tumble40
  • Discipline22
  • Use Magic Device20
  • Hide10
  • Move Silently8
  • Open Lock1

Feats 52

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L3
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Roll L13
  • Dodge L4
  • Drink Blood L1
  • Epic Character L21
  • Epic Prowess L39
  • Epic Shadowdancer L21
  • Epic Shadowlord L23
  • Epic Skill Focus (Pick Pocket) L38
  • Epic Weapon Focus (scythe) L24
  • Evasion L7
  • Fly L1
  • Great Dexterity I L26
  • Great Dexterity II L29
  • Great Dexterity III L32
  • Great Dexterity IV L35
  • Great Strength I L27
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Hide in Plain Sight L9
  • Improved Critical (scythe) L12
  • Improved Evasion L18
  • Iron Will L15
  • Luck of Heroes L1
  • Mobility L6
  • Mounted Combat L9
  • Player Menu L1
  • Shadow Daze L11
  • Shadow Evade L12
  • Shield Proficiency L1
  • Slippery Mind L15
  • Sneak Attack (+1d6) L6
  • Sneak Attack (+2d6) L8
  • Summon Shadow L13
  • Toughness L18
  • Uncanny Dodge I L8
  • Uncanny Dodge II L13
  • Uncanny Dodge III L18
  • Weapon Focus (scythe) L2
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L6
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (scythe) L19

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Strength +6
  • Chest Padded Light Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Bonus Feat Knockdown
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
  • Right Hand Serial Killer
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Pure 10 Damage
    • Enhancement Bonus +10
    • Keen
    • Visual Effect Drip, Red
  • Left Hand Moore's Insignia Shield
    • AC Bonus +6
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Regeneration +4
    • Skill Bonus Discipline +10
    • Spiked Surface Slashing 7d6 Damage
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring of Insanity
    • Decreased Skill Modifier Concentration -10
    • Decreased Skill Modifier Discipline -10
    • Immunity: Miscellaneous Mind-Affecting Spells
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Wisdom +6
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Last played 2026-09-02