
Mob of the Shadows II HC: Fallen
- RaceVampire
- ClassesFighter 6Rogue 4Shadowdancer 30
- Level40
- AlignmentChaotic Evil
Hardcore hall of fame
- StatusFallen
- Level reached40 (max)
- Created2026-06-02
- Reached max2026-06-03
- Time to max1 days
- Fallen2026-06-06
- Balms used0
Statistics
- 30STR
- 20DEX
- 14CON
- 10INT
- 10WIS
- 8CHA
- 77AC
- 684HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 261Brought downkilled while fighting
- 62Killing blowsfinished personally
- 18Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket43
- Ride43
- Tumble40
- Discipline22
- Use Magic Device20
- Hide10
- Move Silently8
- Open Lock1
Feats 52
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L3
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L13
- Dodge L4
- Drink Blood L1
- Epic Character L21
- Epic Prowess L39
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Skill Focus (Pick Pocket) L38
- Epic Weapon Focus (scythe) L24
- Evasion L7
- Fly L1
- Great Dexterity I L26
- Great Dexterity II L29
- Great Dexterity III L32
- Great Dexterity IV L35
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Hide in Plain Sight L9
- Improved Critical (scythe) L12
- Improved Evasion L18
- Iron Will L15
- Luck of Heroes L1
- Mobility L6
- Mounted Combat L9
- Player Menu L1
- Shadow Daze L11
- Shadow Evade L12
- Shield Proficiency L1
- Slippery Mind L15
- Sneak Attack (+1d6) L6
- Sneak Attack (+2d6) L8
- Summon Shadow L13
- Toughness L18
- Uncanny Dodge I L8
- Uncanny Dodge II L13
- Uncanny Dodge III L18
- Weapon Focus (scythe) L2
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L6
- Weapon Proficiency (simple) L1
- Weapon Specialization (scythe) L19
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Strength +6
Chest Padded Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Skill Bonus Pick Pocket +15
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Right Hand Serial Killer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +10
- Keen
- Visual Effect Drip, Red
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring of Insanity- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Immunity: Miscellaneous Mind-Affecting Spells
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Skill Bonus Pick Pocket +15
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-09-02