
Mob of the Shadows IV HC: Active
- RaceVampire
- ClassesFighter 6Rogue 4Shadowdancer 20
- Level30
- AlignmentChaotic Evil
Hardcore hall of fame
- StatusActive
- Level reached30
- Created2026-09-02
- Balms used0
Statistics
- 25STR
- 18DEX
- 14CON
- 10INT
- 10WIS
- 8CHA
- 72AC
- 514HP
- 21BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 429Brought downkilled while fighting
- 333Killing blowsfinished personally
- 35Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride30
- Tumble30
- Discipline22
- Use Magic Device20
- Hide10
- Move Silently8
- Open Lock1
Feats 46
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L3
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L13
- Dodge L4
- Drink Blood L1
- Epic Character L21
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Weapon Focus (scythe) L24
- Evasion L7
- Fly L1
- Great Dexterity I L26
- Great Dexterity II L29
- Great Strength I L27
- Great Strength II L30
- Hide in Plain Sight L9
- Improved Critical (scythe) L12
- Improved Evasion L18
- Iron Will L15
- Luck of Heroes L1
- Mobility L6
- Mounted Combat L9
- Player Menu L1
- Shadow Daze L11
- Shadow Evade L12
- Shield Proficiency L1
- Slippery Mind L15
- Sneak Attack (+1d6) L6
- Sneak Attack (+2d6) L8
- Summon Shadow L13
- Toughness L18
- Uncanny Dodge I L8
- Uncanny Dodge II L13
- Uncanny Dodge III L18
- Weapon Focus (scythe) L2
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L6
- Weapon Proficiency (simple) L1
- Weapon Specialization (scythe) L19
Equipment
Head Helmet Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Wisdom +6
- XP Bonus 20%
Chest Light Armour Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- XP Bonus 20%
Boots Boots Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Wisdom +6
- XP Bonus 20%
Arms Bracers Tier 3- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- XP Bonus 20%
Right Hand Scythe Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d12 Damage
- Damage Bonus Magical 1d12 Damage
- Enhancement Bonus +6
Left Hand Tower Shield Tier 3- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- XP Bonus 20%
Cloak Cloak Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- XP Bonus 20%
Left Ring Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Constitution +6
- XP Bonus 20%
Right Ring Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +3
- Ability Bonus Constitution +6
- XP Bonus 20%
Amulet Amulet Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- XP Bonus 20%
Belt Belt Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- XP Bonus 20%
Export sheet (text)
Last played 2026-09-25
