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Mob of the Shadows IV HC: Active

entoma

  • RaceVampire
  • ClassesFighter 6Rogue 4Shadowdancer 18
  • Level28
  • AlignmentChaotic Evil

Hardcore hall of fame

  • StatusActive
  • Level reached28
  • Created2026-09-02
  • Balms used0

Statistics

  • 24STR
  • 17DEX
  • 14CON
  • 10INT
  • 10WIS
  • 8CHA
  • 74AC
  • 480HP
  • 20BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Creatures killed

  • 429Brought downkilled while fighting
  • 333Killing blowsfinished personally
  • 35Different creatures

See the full bestiary →

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride30
  • Tumble30
  • Discipline22
  • Use Magic Device20
  • Hide10
  • Move Silently8
  • Open Lock1

Feats 44

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L3
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Roll L13
  • Dodge L4
  • Drink Blood L1
  • Epic Character L21
  • Epic Shadowdancer L21
  • Epic Shadowlord L23
  • Epic Weapon Focus (scythe) L24
  • Evasion L7
  • Fly L1
  • Great Dexterity I L26
  • Great Strength I L27
  • Hide in Plain Sight L9
  • Improved Critical (scythe) L12
  • Improved Evasion L18
  • Iron Will L15
  • Luck of Heroes L1
  • Mobility L6
  • Mounted Combat L9
  • Player Menu L1
  • Shadow Daze L11
  • Shadow Evade L12
  • Shield Proficiency L1
  • Slippery Mind L15
  • Sneak Attack (+1d6) L6
  • Sneak Attack (+2d6) L8
  • Summon Shadow L13
  • Toughness L18
  • Uncanny Dodge I L8
  • Uncanny Dodge II L13
  • Uncanny Dodge III L18
  • Weapon Focus (scythe) L2
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L6
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (scythe) L19

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Wisdom +6
    • XP Bonus 20%
  • Chest Light Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • XP Bonus 20%
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Wisdom +6
    • XP Bonus 20%
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • XP Bonus 20%
  • Right Hand Scythe
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Divine 1d12 Damage
    • Enhancement Bonus +6
  • Left Hand Tower Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • XP Bonus 20%
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • XP Bonus 20%
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Ability Bonus Constitution +6
    • XP Bonus 20%
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +3
    • Ability Bonus Constitution +6
    • XP Bonus 20%
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • XP Bonus 20%
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • XP Bonus 20%
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Last played 2026-09-03