
Biography
Dave was a mild-mannered zookeeper at Benzor City Zoo until budget cuts got him fired and replaced with magical feeders.
Furious and slightly unhinged, Dave broke back in, armed with a pocketful of sardines and a dream.
Turns out, animals make excellent criminals.
He trained raccoons to pickpocket tourists, parrots to spread misinformation, and a bear named Tony to handle negotiations. The penguins? Getaway drivers. Don't ask how.
Now known as The Keeper, Dave leads the most bizarre gang in West Benzor. The zoo? Empty. The city? Terrified. The monkeys? Definitely armed.
Justice wears fur now.
Furious and slightly unhinged, Dave broke back in, armed with a pocketful of sardines and a dream.
Turns out, animals make excellent criminals.
He trained raccoons to pickpocket tourists, parrots to spread misinformation, and a bear named Tony to handle negotiations. The penguins? Getaway drivers. Don't ask how.
Now known as The Keeper, Dave leads the most bizarre gang in West Benzor. The zoo? Empty. The city? Terrified. The monkeys? Definitely armed.
Justice wears fur now.
Statistics
- 8STR
- 8DEX
- 12CON
- 16INT
- 27WIS
- 8CHA
- 14AC
- 298HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy32
- Craft: Harvesting32
- Craft: Mastery32
- Craft: Speed32
- Discipline23
- Pick Pocket16
- Tumble15
- Open Lock10
Feats 55
- Alertness L3
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Barbarian Fast Movement L19
- Barbarian Rage (1x per day) L19
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Reptilians L1
- Blind-Fight L1
- Collectibles Menu L1
- Darkvision L1
- Epic Character L21
- Epic Shifter L21
- Epic Weapon Focus (unarmed strike) L27
- Expertise L6
- Great Wisdom I L21
- Great Wisdom II L23
- Greater Spell Focus (Transmutation) L12
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L11
- Greater Wildshape IV L17
- Hardiness vs. Illusions L1
- Humanoid Shape L14
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L14
- Infinite Greater Wildshape III L17
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Maximize Spell L24
- Nature Sense L1
- Outsider Shape L26
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Affinity (Listen) L1
- Skill Affinity (Spot) L1
- Small Stature L1
- Spell Focus (Transmutation) L9
- Stonecunning L1
- Trackless Step L3
- Uncanny Dodge I L20
- Undead Shape L29
- Weapon Finesse L18
- Weapon Focus (unarmed strike) L15
- Weapon Proficiency (Barbarian) L19
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L19
- Weapon Proficiency (simple) L19
- Wild Shape L5
- Wild Shape (2x day) L9
- Wild Shape (3x day) L12
- Woodland Stride L2
Equipment
Nothing equipped.
Export sheet (text)
Last played 2026-09-18