
Biography
Before he became the undead menace known as Shifty McDeadface, he was Sharg the Mighty, an orc of impressive biceps and unimpressive brain cells.
Shapeshifting badly, thanks to a distant ancestor who may or may not have romanced a druid.
One day, Sharg found a glowing cauldron in a ruined tower.
It was labelled:
"DO NOT TOUCH. DO NOT DRINK. DO NOT EVEN LOOK AT THIS."
(Signed: Necromancer Malakar the Unpleasant)
Sharg, being an orc, read none of this.
He took one sniff, declared it "smelled spicy" and drank the entire cauldron like it was orcish Gatorade.
The effects were immediate.
First he turned into a goat.
Then a cloud.
Then a chair.
Then a slightly angrier chair.
Then he died for a bit.
Then he came back as an undead orc with shapeshifting powers stuck on chaotic random.
His tribe took one look at his half rotting, constantly morphing face and said:
"Sharg is dead. You is McDeadface now."
And thus Shifty McDeadface was born.
Shapeshifting badly, thanks to a distant ancestor who may or may not have romanced a druid.
One day, Sharg found a glowing cauldron in a ruined tower.
It was labelled:
"DO NOT TOUCH. DO NOT DRINK. DO NOT EVEN LOOK AT THIS."
(Signed: Necromancer Malakar the Unpleasant)
Sharg, being an orc, read none of this.
He took one sniff, declared it "smelled spicy" and drank the entire cauldron like it was orcish Gatorade.
The effects were immediate.
First he turned into a goat.
Then a cloud.
Then a chair.
Then a slightly angrier chair.
Then he died for a bit.
Then he came back as an undead orc with shapeshifting powers stuck on chaotic random.
His tribe took one look at his half rotting, constantly morphing face and said:
"Sharg is dead. You is McDeadface now."
And thus Shifty McDeadface was born.
Statistics
- 16STR
- 8DEX
- 8CON
- 14INT
- 12WIS
- 28CHA
- 58AC
- 568HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 1,775Brought downkilled while fighting
- 337Killing blowsfinished personally
- 97Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Listen43
- Spot43
- Discipline21
- Tumble20
- Lore12
- Hide5
Feats 59
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L13
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L1
- Cleave L12
- Collectibles Menu L1
- Dark Blessing L14
- Darkvision L1
- Divine Might L15
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L32
- Energy Resistance, Fire III L35
- Energy Resistance, Fire IV L38
- Epic Character L21
- Epic Prowess L30
- Epic Shifter L21
- Epic Weapon Focus (scythe) L21
- Epic Will L24
- Great Charisma I L33
- Great Charisma II L36
- Greater Spell Focus (Transmutation) L26
- Greater Wildshape I (wyrmling shape) L7
- Greater Wildshape II L9
- Greater Wildshape III L11
- Greater Wildshape IV L20
- Hardiness vs. Poisons L1
- Humanoid Shape L16
- Improved Critical (scythe) L18
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L16
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Iron Will L39
- Nature Sense L1
- Player Menu L1
- Power Attack L9
- Reckless Fighting L27
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Smite Good L14
- Sneak Attack, Blackguard (+1d6) L18
- Spell Focus (Transmutation) L3
- Trackless Step L3
- Turn Undead L15
- Undead Shape L23
- Use Poison L13
- Weapon Focus (scythe) L6
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L13
- Weapon Proficiency (simple) L13
- Wild Shape L5
- Wild Shape (2x day) L6
- Woodland Stride L2
Equipment
Head Crown of Thorns- Cast Spell Wounding Whispers (9) 1 Use/Day
- Damage Reduction +5 Soak 5 Damage
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 5 / -
- Damage Resistance Sonic Resist 5 / -
- Decreased Skill Modifier Move Silently -6
- Regeneration +1
- Damage Resistance Positive Energy Resist 10 / -
Chest Hellforged Plate of Tormented Souls- Ability Bonus Strength +6
- AC Bonus +7
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Light Normal (15m) Red
- Regeneration +4
- Skill Bonus Discipline +10
- Spell Resistance 50
Boots [BRILLIANT] Dragon Paws- AC Bonus +5
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Bonus Feat Knockdown
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Serial Killer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +10
- Keen
- Visual Effect Drip, Red
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Cloak of Fortification +5- AC Bonus +5
- Saving Throw Bonus Universal +5
- Immunity: Spells by Level Level 3 or Lower
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Discipline +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +2
- Saving Throw Bonus: Specific Reflex +2
- Saving Throw Bonus: Specific Will +2
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Discipline +15
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-09-19