
Girthrum Stabbeardsson HC: Active
- RaceAzer
- ClassesRanger 9Paladin 1Dwarven Defender 30
- Level40
- Time played4 h 27 minsince 14 October 2026
- AlignmentLawful Good
Hardcore hall of fame
- StatusActive
- Level reached40 (max)
- Created2026-10-02
- Reached max2026-10-14
- Time to max11.5 days
- Balms used2
Biography
His father, Stabbeard the Elder, earned his name after an incident involving a bar fight, a misplaced dagger, and a beard so thick it absorbed the blow and stabbed the attacker back. From that day on, the clan insisted facial hair was a viable defensive tool.
Grithrum inherited this legacy and then took it much, much further.
He discovered something extraordinary:
His beard could hold weapons.
Not just small ones.
Not just daggers.
Full-sized scimitars.
He tucked one into the left braid, one into the right, and realised he had achieved something dwarven scholars would later call:
"A tactical beard advantage..."
Grithrum inherited this legacy and then took it much, much further.
He discovered something extraordinary:
His beard could hold weapons.
Not just small ones.
Not just daggers.
Full-sized scimitars.
He tucked one into the left braid, one into the right, and realised he had achieved something dwarven scholars would later call:
"A tactical beard advantage..."
Statistics
- 26STR
- 13DEX
- 20CON
- 10INT
- 9WIS
- 10CHA
- 41AC
- 1020HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 2,137Brought downkilled while fighting
- 1,367Killing blowsfinished personally
- 222Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Lore24
- Pick Pocket21
- Ride1
Feats 56
- Animal Companion L6
- Armor Proficiency (heavy) L10
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Berserk Strike L27
- Blind-Fight L6
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L12
- Defensive Awareness (2) L15
- Defensive Awareness (3) L20
- Defensive Stance L11
- Divine Grace L10
- Divine Health L10
- Dodge L3
- Dual-Wield L1
- Dwarven Defender Damage Reduction L16
- Epic Character L21
- Epic Damage Reduction I L24
- Epic Damage Reduction II L28
- Epic Damage Reduction III L32
- Epic Dwarven Defender L21
- Epic Prowess L40
- Epic Skill Focus (Pick Pocket) L39
- Epic Weapon Focus (scimitar) L36
- Epic Will L36
- Favored Enemy: Dragons L5
- Favored Enemy: Undead L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L30
- Great Strength IV L33
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (scimitar) L12
- Improved Two-Weapon Fighting L9
- Iron Will L15
- Lay on Hands L10
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Reckless Fighting L18
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Stonecunning L1
- Toughness L1
- Trackless Step L1
- Weapon Focus (scimitar) L9
- Weapon Proficiency (Paladin) L10
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Crown of Spikes Tier 4- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Light Troll Armor Tier 4- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Regeneration +4
- Skill Bonus Discipline +10
Boots Boots Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Bonus Feat Knockdown
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Arms Bracers Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +13
Right Hand Meat Carver Tier 5- Damage Bonus Bludgeoning 7d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Keen
- Massive Criticals 7d6 Damage
- On Crit Cast Spell Butcher Revenge Level 2
- Visual Effect Absorb, Grey
- Skill Bonus Discipline +11
Left Hand Meat Carver Tier 4- Damage Bonus Bludgeoning 7d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Keen
- Massive Criticals 7d6 Damage
- On Crit Cast Spell Butcher Revenge Level 2
- Skill Bonus Discipline +10
- Visual Effect Absorb, Grey
Cloak Cloak of Fortification +5 Tier 2- AC Bonus +5
- Saving Throw Bonus Universal +5
- Immunity: Spells by Level Level 3 or Lower
Left Ring Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
Right Ring Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +3
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Discipline +15
- Skill Bonus Pick Pocket +15
Belt Brilliant Belt of Guiding Light Tier 5- Ability Bonus Wisdom +6
- Immunity: Damage Type Negative Energy 25%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Light Bright (20m) Purple
- Skill Bonus Listen +6
- Skill Bonus Lore +6
- Skill Bonus Search +6
- Skill Bonus Spot +6
- Ability Bonus Charisma +5
Export sheet (text)
Last played 2026-11-04
