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Girthrum Stabbeardsson HC: Active

engel

  • RaceAzer
  • ClassesRanger 9Paladin 1Dwarven Defender 30
  • Level40
  • Time played4 h 27 minsince 14 October 2026
  • AlignmentLawful Good

Hardcore hall of fame

  • StatusActive
  • Level reached40 (max)
  • Created2026-10-02
  • Reached max2026-10-14
  • Time to max11.5 days
  • Balms used2

Biography

His father, Stabbeard the Elder, earned his name after an incident involving a bar fight, a misplaced dagger, and a beard so thick it absorbed the blow and stabbed the attacker back. From that day on, the clan insisted facial hair was a viable defensive tool.

Grithrum inherited this legacy and then took it much, much further.

He discovered something extraordinary:
His beard could hold weapons.

Not just small ones.
Not just daggers.
Full-sized scimitars.

He tucked one into the left braid, one into the right, and realised he had achieved something dwarven scholars would later call:

"A tactical beard advantage..."

Statistics

  • 26STR
  • 13DEX
  • 20CON
  • 10INT
  • 9WIS
  • 10CHA
  • 41AC
  • 1020HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Creatures killed

  • 2,137Brought downkilled while fighting
  • 1,367Killing blowsfinished personally
  • 222Different creatures

See the full bestiary →

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Lore24
  • Pick Pocket21
  • Ride1

Feats 56

  • Animal Companion L6
  • Armor Proficiency (heavy) L10
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Berserk Strike L27
  • Blind-Fight L6
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Awareness (1) L12
  • Defensive Awareness (2) L15
  • Defensive Awareness (3) L20
  • Defensive Stance L11
  • Divine Grace L10
  • Divine Health L10
  • Dodge L3
  • Dual-Wield L1
  • Dwarven Defender Damage Reduction L16
  • Epic Character L21
  • Epic Damage Reduction I L24
  • Epic Damage Reduction II L28
  • Epic Damage Reduction III L32
  • Epic Dwarven Defender L21
  • Epic Prowess L40
  • Epic Skill Focus (Pick Pocket) L39
  • Epic Weapon Focus (scimitar) L36
  • Epic Will L36
  • Favored Enemy: Dragons L5
  • Favored Enemy: Undead L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L30
  • Great Strength IV L33
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (scimitar) L12
  • Improved Two-Weapon Fighting L9
  • Iron Will L15
  • Lay on Hands L10
  • Player Menu L1
  • Point Blank Shot L1
  • Rapid Shot L9
  • Reckless Fighting L18
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Stonecunning L1
  • Toughness L1
  • Trackless Step L1
  • Weapon Focus (scimitar) L9
  • Weapon Proficiency (Paladin) L10
  • Weapon Proficiency (Ranger) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Crown of Spikes Tier 4
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Light Troll Armor Tier 4
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • AC Bonus +6
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Vulnerability Acid 5% Damage Vulnerability
    • Damage Vulnerability Fire 5% Damage Vulnerability
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • On Crit Cast Spell Cure Serious Wounds Level 15
    • Regeneration +4
    • Skill Bonus Discipline +10
  • Boots Boots Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • Bonus Feat Knockdown
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +13
  • Right Hand Meat Carver Tier 5
    • Damage Bonus Bludgeoning 7d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Keen
    • Massive Criticals 7d6 Damage
    • On Crit Cast Spell Butcher Revenge Level 2
    • Visual Effect Absorb, Grey
    • Skill Bonus Discipline +11
  • Left Hand Meat Carver Tier 4
    • Damage Bonus Bludgeoning 7d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Keen
    • Massive Criticals 7d6 Damage
    • On Crit Cast Spell Butcher Revenge Level 2
    • Skill Bonus Discipline +10
    • Visual Effect Absorb, Grey
  • Cloak Cloak of Fortification +5 Tier 2
    • AC Bonus +5
    • Saving Throw Bonus Universal +5
    • Immunity: Spells by Level Level 3 or Lower
  • Left Ring Ring Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Charisma +6
    • Ability Bonus Dexterity +6
  • Right Ring Ring Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +3
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Skill Bonus Discipline +15
    • Skill Bonus Pick Pocket +15
  • Belt Brilliant Belt of Guiding Light Tier 5
    • Ability Bonus Wisdom +6
    • Immunity: Damage Type Negative Energy 25%
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Light Bright (20m) Purple
    • Skill Bonus Listen +6
    • Skill Bonus Lore +6
    • Skill Bonus Search +6
    • Skill Bonus Spot +6
    • Ability Bonus Charisma +5
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Last played 2026-11-04