
ZZZZZ TEST WM Meyer Test
- RaceAzer
- ClassesFighter 20Weapon Master 10Monk 10
- Level40
- AlignmentLawful Neutral
Statistics
- 32STR
- 14DEX
- 14CON
- 14INT
- 10WIS
- 8CHA
- 67AC
- 740HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Tumble40
- Pick Pocket21
- Intimidate4
Feats 65
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L35
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L12
- Cleave L21
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L22
- Dodge L1
- Epic Character L21
- Epic Prowess L36
- Epic Weapon Focus (quarterstaff) L31
- Epic Weapon Specialization (quarterstaff) L37
- Epic Will L39
- Evasion L21
- Expertise L4
- Flurry of Blows L21
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L33
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (quarterstaff) L9
- Improved Evasion L29
- Improved Expertise L20
- Improved Knockdown L26
- Improved Unarmed Strike L21
- Increased Multiplier L12
- Iron Will L15
- Ki Critical L14
- Ki Damage L8
- Ki Strike +1 L40
- Knockdown L26
- Lightning Reflexes L18
- Luck of Heroes L1
- Mobility L2
- Monk AC Bonus L21
- Monk Speed L23
- Mounted Combat L39
- Player Menu L1
- Purity of Body L25
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spring Attack L6
- Still Mind L23
- Stonecunning L1
- Stunning Fist L21
- Superior Weapon Focus L12
- Weapon Focus (quarterstaff) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L21
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L15
- Weapon Specialization (unarmed strike) L40
- Weapon of Choice (quarterstaff) L8
- Whirlwind Attack L6
- Wholeness of Body L27
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Pick Pocket +15
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Regeneration +4
- Damage Resistance Electrical Resist 10 / -
- Skill Bonus Pick Pocket +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
Right Hand Quarterstaff- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Negative Energy 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04