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ZZZZZ TEST WM Meyer Test

elvith

  • RaceAzer
  • ClassesFighter 20Weapon Master 10Monk 10
  • Level40
  • AlignmentLawful Neutral

Statistics

  • 32STR
  • 14DEX
  • 14CON
  • 14INT
  • 10WIS
  • 8CHA
  • 67AC
  • 740HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Tumble40
  • Pick Pocket21
  • Intimidate4

Feats 65

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L35
  • Associates Control L1
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Blind-Fight L12
  • Cleave L21
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L22
  • Dodge L1
  • Epic Character L21
  • Epic Prowess L36
  • Epic Weapon Focus (quarterstaff) L31
  • Epic Weapon Specialization (quarterstaff) L37
  • Epic Will L39
  • Evasion L21
  • Expertise L4
  • Flurry of Blows L21
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L33
  • Great Strength VI L33
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (quarterstaff) L9
  • Improved Evasion L29
  • Improved Expertise L20
  • Improved Knockdown L26
  • Improved Unarmed Strike L21
  • Increased Multiplier L12
  • Iron Will L15
  • Ki Critical L14
  • Ki Damage L8
  • Ki Strike +1 L40
  • Knockdown L26
  • Lightning Reflexes L18
  • Luck of Heroes L1
  • Mobility L2
  • Monk AC Bonus L21
  • Monk Speed L23
  • Mounted Combat L39
  • Player Menu L1
  • Purity of Body L25
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Spring Attack L6
  • Still Mind L23
  • Stonecunning L1
  • Stunning Fist L21
  • Superior Weapon Focus L12
  • Weapon Focus (quarterstaff) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L21
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (quarterstaff) L15
  • Weapon Specialization (unarmed strike) L40
  • Weapon of Choice (quarterstaff) L8
  • Whirlwind Attack L6
  • Wholeness of Body L27

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Regeneration +4
    • Damage Resistance Electrical Resist 10 / -
    • Skill Bonus Pick Pocket +15
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
  • Right Hand Quarterstaff
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Divine 1d10 Damage
    • Damage Bonus Magical 1d10 Damage
    • Damage Bonus Negative Energy 1d10 Damage
    • Damage Bonus Positive Energy 1d10 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Wisdom +6
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Last played 2026-08-04