Skip to content

ZZZZZ TEST WM Flomeigers Test

elvith

  • RaceAzer
  • ClassesFighter 20Weapon Master 19Monk 1
  • Level40
  • AlignmentLawful Neutral

Statistics

  • 30STR
  • 14DEX
  • 14CON
  • 14INT
  • 10WIS
  • 8CHA
  • 63AC
  • 758HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Tumble43
  • Discipline38
  • Pick Pocket21
  • Intimidate4

Feats 59

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L23
  • Associates Control L1
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Blind-Fight L12
  • Cleave L33
  • Collectibles Menu L1
  • Darkvision L1
  • Dodge L2
  • Epic Character L21
  • Epic Fortitude L36
  • Epic Prowess L26
  • Epic Skill Focus (Pick Pocket) L39
  • Epic Superior Weapon Focus L23
  • Epic Weapon Focus (quarterstaff) L29
  • Epic Weapon Master L21
  • Epic Weapon Specialization (quarterstaff) L31
  • Epic Will L33
  • Evasion L40
  • Expertise L3
  • Flurry of Blows L40
  • Great Cleave L35
  • Great Fortitude L18
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (quarterstaff) L9
  • Improved Unarmed Strike L40
  • Increased Multiplier L11
  • Iron Will L15
  • Ki Critical L13
  • Ki Damage L7
  • Luck of Heroes L1
  • Mobility L4
  • Monk AC Bonus L40
  • Mounted Combat L39
  • Overwhelming Critical (quarterstaff) L37
  • Player Menu L1
  • Power Attack L20
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Spring Attack L6
  • Stonecunning L1
  • Stunning Fist L40
  • Superior Weapon Focus L11
  • Weapon Focus (quarterstaff) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L40
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (quarterstaff) L18
  • Weapon of Choice (quarterstaff) L7
  • Whirlwind Attack L6

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
  • Right Hand Quarterstaff
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Divine 1d10 Damage
    • Damage Bonus Magical 1d10 Damage
    • Damage Bonus Negative Energy 1d10 Damage
    • Damage Bonus Positive Energy 1d10 Damage
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Skill Bonus Pick Pocket +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
Export sheet (text)

Last played 2026-08-04