
ZZZ Barby TEST 2 Test
- RaceMinotaur
- ClassesBarbarian 28Bard 2Red Dragon Disciple 10
- Level40
- AlignmentChaotic Evil
Statistics
- 28STR
- 8DEX
- 15CON
- 14INT
- 8WIS
- 8CHA
- 72AC
- 912HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Taunt43
- Tumble43
- Intimidate42
- Use Magic Device26
- Lore8
- Ride1
Feats 66
- Armor Proficiency (heavy) L15
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Barbarian Fast Movement L1
- Barbarian Rage (1x per day) L1
- Barbarian Rage (2x per day) L4
- Barbarian Rage (3x per day) L8
- Barbarian Rage (4x per day) L12
- Bard Song L21
- Bardic Knowledge L21
- Blind-Fight L1
- Cleave L1
- Collectibles Menu L1
- Damage Reduction 1 L11
- Damage Reduction 2 L14
- Damage Reduction 3 L17
- Damage Reduction 4 L20
- Darkvision L1
- Devastating Critical (greataxe) L27
- Draconic Armor L22
- Dragon Abilities L23
- Dragon Breath L24
- Epic Barbarian L32
- Epic Barbarian Damage Reduction L34
- Epic Character L21
- Epic Damage Reduction I L30
- Epic Damage Reduction II L36
- Epic Damage Reduction III L39
- Epic Prowess L35
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (greataxe) L21
- Great Cleave L6
- Great Fortitude L1
- Greater Rage L20
- Greater Rage (4x per day) L15
- Greater Rage (5x per day) L16
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Hit Die Increase (d10) L27
- Hit Die Increase (d6) L22
- Hit Die Increase (d8) L25
- Immunity To Sleep L31
- Immunity to Fire L31
- Immunity to Paralysis L31
- Improved Critical (greataxe) L9
- Knockdown L18
- Large Stature L1
- Mighty Rage L33
- Overwhelming Critical (greataxe) L24
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Thundering Rage L39
- Toughness L9
- Uncanny Dodge I L2
- Uncanny Dodge II L5
- Uncanny Dodge III L10
- Uncanny Dodge IV L13
- Uncanny Dodge V L16
- Uncanny Dodge VI+ L19
- Weapon Focus (greataxe) L3
- Weapon Proficiency (Barbarian) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Discipline +15
- Skill Bonus Taunt +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Discipline +15
Right Hand Greataxe- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d12 Damage
- Damage Bonus Magical 1d12 Damage
- Damage Bonus Negative Energy 1d12 Damage
- Damage Bonus Positive Energy 1d12 Damage
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +15
- Skill Bonus Taunt +15
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Discipline +15
- Skill Bonus Taunt +15
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04