
Statistics
- 10STR
- 28DEX
- 12CON
- 14INT
- 10WIS
- 8CHA
- 70AC
- 560HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Disable Trap43
- Hide43
- Listen43
- Move Silently43
- Open Lock43
- Pick Pocket43
- Search43
- Spot43
- Use Magic Device42
- Tumble40
- Discipline21
- Spellcraft2
- Appraise1
Feats 57
- Accurate Strike L40
- Ambidexterity L18
- Armor Proficiency (light) L1
- Armor Skin L36
- Associates Control L1
- Collectibles Menu L1
- Crippling Strike L36
- Defensive Roll L13
- Dodge L6
- Epic Character L21
- Epic Dodge L32
- Epic Prowess L30
- Epic Rogue L21
- Epic Weapon Focus (rapier) L39
- Evasion L2
- Improved Critical (rapier) L12
- Improved Evasion L10
- Improved Two-Weapon Fighting L33
- Luck of Heroes L1
- Opportunist L19
- Player Menu L1
- Self-Concealment I L21
- Self-Concealment II L24
- Self-Concealment III L24
- Self-Concealment IV L27
- Self-Concealment V L28
- Slippery Mind L16
- Sneak Attack (+10d6) L19
- Sneak Attack (+11d6) L21
- Sneak Attack (+12d6) L23
- Sneak Attack (+13d6) L25
- Sneak Attack (+14d6) L27
- Sneak Attack (+15d6) L29
- Sneak Attack (+16d6) L31
- Sneak Attack (+17d6) L33
- Sneak Attack (+18d6) L35
- Sneak Attack (+19d6) L37
- Sneak Attack (+1d6) L1
- Sneak Attack (+20d6) L39
- Sneak Attack (+2d6) L3
- Sneak Attack (+3d6) L5
- Sneak Attack (+4d6) L7
- Sneak Attack (+5d6) L9
- Sneak Attack (+6d6) L11
- Sneak Attack (+7d6) L13
- Sneak Attack (+8d6) L15
- Sneak Attack (+9d6) L17
- Two-Weapon Fighting L15
- Uncanny Dodge I L3
- Uncanny Dodge II L6
- Uncanny Dodge III L11
- Uncanny Dodge IV L14
- Uncanny Dodge V L17
- Uncanny Dodge VI+ L20
- Weapon Finesse L3
- Weapon Focus (rapier) L9
- Weapon Proficiency (rogue) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Discipline +15
- Skill Bonus Disable Trap +15
- Skill Bonus Open Lock +15
- Skill Bonus Pick Pocket +15
- Ability Bonus Wisdom +6
Right Hand Rapier- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +6
Left Hand Nordock Craft Short Sword- Damage Bonus Bludgeoning 1d6 Damage
- Damage Bonus Positive Energy 1d8 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d4 Damage
- Visual Effect Holy
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Disable Trap +15
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
Export sheet (text)
Last played 2026-08-04