
EB TEST WM Monk Ft Test
- RaceDemon
- ClassesFighter 8Monk 2Weapon Master 30
- Level40
- AlignmentChaotic Evil
Statistics
- 28STR
- 12DEX
- 14CON
- 14INT
- 16WIS
- 8CHA
- 68AC
- 816HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Intimidate22
- Tumble22
- Pick Pocket21
Feats 53
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L35
- Associates Control L1
- Cleave L3
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L20
- Devastating Critical (quarterstaff) L29
- Dodge L1
- Epic Character L21
- Epic Prowess L32
- Epic Superior Weapon Focus L23
- Epic Toughness I L21
- Epic Toughness II L38
- Epic Weapon Focus (quarterstaff) L26
- Epic Weapon Master L21
- Evasion L3
- Expertise L6
- Flurry of Blows L3
- Great Cleave L15
- Great Constitution I L24
- Great Constitution II L27
- Great Strength I L30
- Great Strength II L33
- Great Strength III L36
- Great Strength IV L39
- Hellfire Aura L10
- Improved Critical (quarterstaff) L12
- Improved Unarmed Strike L3
- Increased Multiplier L14
- Ki Critical L16
- Ki Damage L10
- Large Stature L1
- Luck of Heroes L1
- Mobility L2
- Monk AC Bonus L3
- Mounted Combat L18
- Overwhelming Critical (quarterstaff) L23
- Player Menu L1
- Power Attack L3
- Shield Proficiency L1
- Spring Attack L7
- Stunning Fist L3
- Superior Weapon Focus L14
- Weapon Focus (quarterstaff) L5
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L3
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L9
- Weapon of Choice (quarterstaff) L10
- Whirlwind Attack L9
Equipment
Head Soulwarden's Visage- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest The Vengeful Night- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- AC Bonus +6
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Assassin Level 2
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Right Hand Staff of Hanged Men- Damage Bonus Divine 2d6 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Negative Energy Burst Level 5
- Visual Effect Evil
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Constitution +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt [BRILLIANT] Belt of Brutal Strikes- Ability Bonus Strength +4
- Bonus Feat Sneak Attack (+1d6)
- Regeneration +4
- Saving Throw Bonus Universal +2
Export sheet (text)
Last played 2026-08-05