
EB TEST tanky Scimy dps Test
- RaceDemon
- ClassesRogue 1Ranger 9Shadowdancer 30
- Level40
- AlignmentChaotic Evil
Statistics
- 28STR
- 24DEX
- 12CON
- 8INT
- 8WIS
- 8CHA
- 67AC
- 696HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Pick Pocket43
- Ride43
- Tumble43
- Animal Empathy23
- Move Silently8
Feats 55
- Animal Companion L7
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Associates Control L1
- Blinding Speed L38
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L14
- Dodge L6
- Dual-Wield L2
- Epic Character L21
- Epic Dodge L39
- Epic Prowess L36
- Epic Shadowdancer L21
- Epic Shadowlord L29
- Epic Weapon Focus (scimitar) L21
- Evasion L11
- Favored Enemy: Half-Orcs L6
- Favored Enemy: Undead L2
- Great Dexterity I L23
- Great Dexterity II L24
- Great Dexterity III L26
- Great Dexterity IV L27
- Great Dexterity V L30
- Great Dexterity VI L32
- Great Dexterity VII L33
- Great Dexterity VIII L35
- Hellfire Aura L10
- Hide in Plain Sight L10
- Improved Critical (scimitar) L12
- Improved Evasion L19
- Improved Two-Weapon Fighting L20
- Iron Will L18
- Large Stature L1
- Mobility L9
- Mounted Combat L15
- Player Menu L1
- Point Blank Shot L2
- Rapid Shot L20
- Shadow Daze L12
- Shadow Evade L13
- Shield Proficiency L2
- Slippery Mind L16
- Sneak Attack (+1d6) L1
- Summon Shadow L14
- Toughness L1
- Trackless Step L2
- Uncanny Dodge I L11
- Uncanny Dodge II L14
- Uncanny Dodge III L19
- Weapon Focus (scimitar) L3
- Weapon Proficiency (Ranger) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
Equipment
Head Soulwarden's Visage- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest The Black Ghost- AC Bonus +7
- Extend Shadow Evade (10 rounds)
- Immunity: Miscellaneous Sneak Attack
- Regeneration +5
- Skill Bonus Hide +50
- Skill Bonus Move Silently +50
- Use Limitation: Class Assassin
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Use Limitation: Class Shifter
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Skill Bonus Pick Pocket +15
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Hand Skull Breaker- Damage Bonus Positive Energy 7d6 Damage
- Damage Bonus Slashing 2d6 Damage
- Enhancement Bonus +7
- Extend Divine Might (5 rounds)
- Extend Divine Shield (5 rounds)
- Extend Divine Wrath (10 rounds)
- Immunity: Damage Type Positive Energy 10%
- Keen
- Massive Criticals 1d6 Damage
- Visual Effect Glow, Yellow
Left Hand Heavy Stone Club- Damage Bonus Piercing 2d8 Damage
- Damage Bonus Sonic 7d6 Damage
- Enhancement Bonus +7
- Keen
- On Hit Crushing Blow (Reduce your target physical damage immunities by 5%) Level 1 5%
- Visual Effect Ghost Fog
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt of the Infernal Hunter- Ability Bonus Wisdom +6
- Bonus Feat Sneak Attack (+1d6)
- Bonus Spell Slot of Level Ranger Level 1
- Bonus Spell Slot of Level Ranger Level 1
- Bonus Spell Slot of Level Ranger Level 2
- Bonus Spell Slot of Level Ranger Level 2
- Bonus Spell Slot of Level Ranger Level 3
- Bonus Spell Slot of Level Ranger Level 3
- Bonus Spell Slot of Level Ranger Level 4
- Bonus Spell Slot of Level Ranger Level 4
- Bonus Spell Slot of Level Ranger Level 5
- Bonus Spell Slot of Level Ranger Level 5
- Extend Blinding Speed (10 rounds)
- Regeneration +4
- Skill Bonus Animal Empathy +10
- Skill Bonus Listen +10
- Skill Bonus Spot +10
- Use Limitation: Class Ranger
Export sheet (text)
Last played 2026-07-13