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EB TEST Kukri Douling DPS Test

elite_baboonium

  • RaceVampire
  • ClassesFighter 7Divine Champion 22Blackguard 11
  • Level40
  • AlignmentLawful Evil

Statistics

  • 30STR
  • 16DEX
  • 10CON
  • 8INT
  • 8WIS
  • 19CHA
  • 77AC
  • 710HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride33
  • Hide5

Feats 53

  • Ambidexterity L1
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L28
  • Associates Control L1
  • Cleave L6
  • Collectibles Menu L1
  • Dark Blessing L12
  • Darkvision L1
  • Divine Might L18
  • Divine Shield L15
  • Divine Shield of Steel L21
  • Divine Wrath L23
  • Drink Blood L1
  • Energy Resistance, Fire I L27
  • Epic Blackguard L21
  • Epic Character L21
  • Epic Divine Champion L29
  • Epic Prowess L24
  • Epic Toughness I L40
  • Epic Weapon Focus (kukri) L22
  • Fly L1
  • Great Charisma I L24
  • Great Charisma II L26
  • Great Charisma III L32
  • Great Charisma IV L36
  • Great Strength I L30
  • Great Strength II L33
  • Great Strength III L36
  • Great Strength IV L39
  • Improved Critical (kukri) L9
  • Improved Two-Weapon Fighting L9
  • Lay on Hands L8
  • Mounted Combat L12
  • Player Menu L1
  • Power Attack L4
  • Sacred Defense L9
  • Shield Proficiency L1
  • Smite Evil L10
  • Smite Good L12
  • Sneak Attack, Blackguard (+1d6) L14
  • Sneak Attack, Blackguard (+2d6) L17
  • Sneak Attack, Blackguard (+3d6) L20
  • Summon Fiend L15
  • Toughness L3
  • Turn Undead L13
  • Two-Weapon Fighting L6
  • Use Poison L11
  • Weapon Focus (kukri) L2
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Soulwarden's Visage
    • AC Bonus +7
    • Immunity: Damage Type Negative Energy 20%
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Immunity: Miscellaneous Level/Ability Drain
    • Immunity: Specific Spell Harm
    • Immunity: Specific Spell Inflict Critical Wounds
    • Immunity: Specific Spell Inflict Light Wounds
    • Immunity: Specific Spell Inflict Minor Wounds
    • Immunity: Specific Spell Inflict Moderate Wounds
    • Immunity: Specific Spell Inflict Serious Wounds
    • Regeneration +5
    • Skill Bonus Discipline +15
  • Chest Light Troll Armor
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • AC Bonus +6
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Vulnerability Acid 5% Damage Vulnerability
    • Damage Vulnerability Fire 5% Damage Vulnerability
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • On Crit Cast Spell Cure Serious Wounds Level 15
    • Regeneration +4
    • Skill Bonus Discipline +10
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Wisdom +6
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Crow's Claw
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Divine 2d8 Damage
    • Enhancement Bonus +7
    • Keen
    • Massive Criticals 5 Damage
    • On Hit Perfect Strike (4d6 Pure damage to target and +2AB) Level 2 5%
    • Visual Effect Ghost Fog
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Girdle of Radiant Valor
    • Ability Bonus Charisma +6
    • Ability Bonus Wisdom +6
    • Bonus Feat Extra Turning
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Cleric Level 2
    • Bonus Spell Slot of Level Cleric Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Extend Divine Might (10 rounds)
    • Extend Divine Shield (10 rounds)
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
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Last played 2026-08-09