
Shezmu HC: Fallen
- RaceDemon
- ClassesFighter 28Weapon Master 10Rogue 2
- Level40
- Time played6 h 57 minsince 14 October 2026
- AlignmentChaotic Evil
Hardcore hall of fame
- StatusFallen
- Level reached7
- Created1970-01-01
- Balms used0
Biography
Shezmu is the ancient Egyptian demonic god of execution, slaughter, blood, oil, wine and perfume. Like many of the gods of Ancient Egypt, Shezmu was of a complex nature. He had qualities of both light and darkness, but this was not the reason that he was known as a 'demon'.
Statistics
- 32STR
- 11DEX
- 16CON
- 14INT
- 8WIS
- 8CHA
- 68AC
- 832HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 829Brought downkilled while fighting
- 508Killing blowsfinished personally
- 75Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble40
- Use Magic Device40
- Lore31
- Open Lock6
- Intimidate4
- Parry4
- Disable Trap2
Feats 51
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L15
- Cleave L12
- Collectibles Menu L1
- Darkvision L1
- Devastating Blow (Halberd) L31
- Devastating Critical (halberd) L29
- Dodge L3
- Epic Character L21
- Epic Fighter L32
- Epic Prowess L23
- Epic Weapon Focus (halberd) L24
- Epic Weapon Specialization (halberd) L25
- Epic Will L33
- Evasion L37
- Expertise L6
- Great Cleave L27
- Great Constitution I L40
- Great Strength I L33
- Great Strength II L35
- Great Strength III L36
- Great Strength IV L38
- Great Strength V L39
- Hellfire Aura L10
- Improved Critical (halberd) L18
- Increased Multiplier L13
- Iron Will L30
- Ki Critical L15
- Ki Damage L9
- Large Stature L1
- Mobility L4
- Overwhelming Critical (halberd) L27
- Player Menu L1
- Power Attack L9
- Shield Proficiency L1
- Sneak Attack (+1d6) L20
- Spring Attack L6
- Superior Weapon Focus L13
- Toughness L1
- Weapon Focus (greataxe) L1
- Weapon Focus (halberd) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L20
- Weapon Proficiency (simple) L1
- Weapon Specialization (halberd) L21
- Weapon of Choice (halberd) L9
- Whirlwind Attack L8
Equipment
Head Golden Circlet Tier 2- Immunity: Miscellaneous Mind-Affecting Spells
- Saving Throw Bonus: Specific Will +1
- Spell Resistance 10
- Skill Bonus Concentration +6
Chest Crafted Adamantium Full Plate Tier 4- AC Bonus +7
- Ability Bonus Strength +6
- Ability Bonus Constitution +4
- Damage Reduction +8 Soak 10 Damage
- Spiked Surface Piercing 1d8 Damage
Arms Gauntlet Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Ahriman's Halberd of Sacrifice Tier 5- Arcane Spell Failure +50%
- Bonus Feat Sneak Attack (+2d6)
- Damage Bonus Bludgeoning 2d12 Damage
- Enhancement Bonus +7
- Keen
- Massive Criticals 200 Damage
- On Hit Ahriman's Sacrifice Level 1 10%
- On Hit Hold DC=44 25% / 1 Round
- Regeneration: Vampiric +20
- Skill Bonus Intimidate +10
- Visual Effect Drip, Red, No Glow
- Damage Bonus Divine 2d6 Damage
Left Hand Crafted Adamantium Tower Shield Tier 4- AC Bonus +7
- Ability Bonus Dexterity +6
- Regeneration +3
- Skill Bonus Discipline +9
- Bigby Protection +2
Cloak Cloak Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +1
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Wisdom +6
Left Ring Socketable Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Ring Socketable Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Amulet Amulet Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Belt Belt Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
Export sheet (text)
Last played 2026-11-03
