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Shezmu HC: Fallen

elandor

  • RaceDemon
  • ClassesFighter 28Weapon Master 10Rogue 2
  • Level40
  • Time played6 h 57 minsince 14 October 2026
  • AlignmentChaotic Evil

Hardcore hall of fame

  • StatusFallen
  • Level reached7
  • Created1970-01-01
  • Balms used0

Biography

Shezmu is the ancient Egyptian demonic god of execution, slaughter, blood, oil, wine and perfume. Like many of the gods of Ancient Egypt, Shezmu was of a complex nature. He had qualities of both light and darkness, but this was not the reason that he was known as a 'demon'.

Statistics

  • 32STR
  • 11DEX
  • 16CON
  • 14INT
  • 8WIS
  • 8CHA
  • 68AC
  • 832HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Creatures killed

  • 829Brought downkilled while fighting
  • 508Killing blowsfinished personally
  • 75Different creatures

See the full bestiary →

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Tumble40
  • Use Magic Device40
  • Lore31
  • Open Lock6
  • Intimidate4
  • Parry4
  • Disable Trap2

Feats 51

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L15
  • Cleave L12
  • Collectibles Menu L1
  • Darkvision L1
  • Devastating Blow (Halberd) L31
  • Devastating Critical (halberd) L29
  • Dodge L3
  • Epic Character L21
  • Epic Fighter L32
  • Epic Prowess L23
  • Epic Weapon Focus (halberd) L24
  • Epic Weapon Specialization (halberd) L25
  • Epic Will L33
  • Evasion L37
  • Expertise L6
  • Great Cleave L27
  • Great Constitution I L40
  • Great Strength I L33
  • Great Strength II L35
  • Great Strength III L36
  • Great Strength IV L38
  • Great Strength V L39
  • Hellfire Aura L10
  • Improved Critical (halberd) L18
  • Increased Multiplier L13
  • Iron Will L30
  • Ki Critical L15
  • Ki Damage L9
  • Large Stature L1
  • Mobility L4
  • Overwhelming Critical (halberd) L27
  • Player Menu L1
  • Power Attack L9
  • Shield Proficiency L1
  • Sneak Attack (+1d6) L20
  • Spring Attack L6
  • Superior Weapon Focus L13
  • Toughness L1
  • Weapon Focus (greataxe) L1
  • Weapon Focus (halberd) L2
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L20
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (halberd) L21
  • Weapon of Choice (halberd) L9
  • Whirlwind Attack L8

Equipment

  • Head Golden Circlet Tier 2
    • Immunity: Miscellaneous Mind-Affecting Spells
    • Saving Throw Bonus: Specific Will +1
    • Spell Resistance 10
    • Skill Bonus Concentration +6
  • Chest Crafted Adamantium Full Plate Tier 4
    • AC Bonus +7
    • Ability Bonus Strength +6
    • Ability Bonus Constitution +4
    • Damage Reduction +8 Soak 10 Damage
    • Spiked Surface Piercing 1d8 Damage
  • Arms Gauntlet Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Right Hand Ahriman's Halberd of Sacrifice Tier 5
    • Arcane Spell Failure +50%
    • Bonus Feat Sneak Attack (+2d6)
    • Damage Bonus Bludgeoning 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • Massive Criticals 200 Damage
    • On Hit Ahriman's Sacrifice Level 1 10%
    • On Hit Hold DC=44 25% / 1 Round
    • Regeneration: Vampiric +20
    • Skill Bonus Intimidate +10
    • Visual Effect Drip, Red, No Glow
    • Damage Bonus Divine 2d6 Damage
  • Left Hand Crafted Adamantium Tower Shield Tier 4
    • AC Bonus +7
    • Ability Bonus Dexterity +6
    • Regeneration +3
    • Skill Bonus Discipline +9
    • Bigby Protection +2
  • Cloak Cloak Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +1
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Ability Bonus Wisdom +6
  • Left Ring Socketable Ring Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Right Ring Socketable Ring Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Amulet Amulet Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
  • Belt Belt Tier 4
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
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Last played 2026-11-03