
Biography
Born in the deep forges of Gracklstugh, Khar Greyspine was raised with hammer in hand and discipline in his blood. Like all Duergar, he was taught that strength and obedience forge survival in the Underdark. But where others trusted steel and shield, Khardrin found his strength in silence and precision.
He became an elite guard of the Deepking's caravan escorts - the few tasked with defending Duergar convoys through the labyrinthine tunnels of the Underdark. His bow, a rare dwarven longbow carved from petrified zurkhwood, earned him the name "The Stone Arrow." His skill was unmatched: a single shot in the dark, and the enemy never saw their death coming.
Years of duty hardened him, but not his conscience. He's seen slaves traded like coin, allies abandoned for gain, and honor treated as myth. Now, Khardrin walks a quieter path - exiled or departed by choice - taking contracts on the surface where the air burns his lungs, but freedom tastes new.
He still wears the insignia of the Grey Guard on his shoulder ? not as loyalty, but as memory.
He became an elite guard of the Deepking's caravan escorts - the few tasked with defending Duergar convoys through the labyrinthine tunnels of the Underdark. His bow, a rare dwarven longbow carved from petrified zurkhwood, earned him the name "The Stone Arrow." His skill was unmatched: a single shot in the dark, and the enemy never saw their death coming.
Years of duty hardened him, but not his conscience. He's seen slaves traded like coin, allies abandoned for gain, and honor treated as myth. Now, Khardrin walks a quieter path - exiled or departed by choice - taking contracts on the surface where the air burns his lungs, but freedom tastes new.
He still wears the insignia of the Grey Guard on his shoulder ? not as loyalty, but as memory.
Statistics
- 14STR
- 20DEX
- 14CON
- 10INT
- 14WIS
- 8CHA
- 41AC
- 232HP
- 16BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline10
Feats 46
- Alertness L6
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L1
- Cleave L7
- Collectibles Menu L1
- Crossbow Precision L14
- Darkvision L1
- Deflect Arrows L8
- Dodge L4
- Elite Guard Training L14
- Evasion L7
- Flurry of Blows L7
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (heavy crossbow) L16
- Improved Critical (light crossbow) L16
- Improved Invisibility L10
- Improved Unarmed Strike L7
- Luck of Heroes L1
- Mobility L6
- Monk AC Bonus L7
- Monk Speed L9
- Player Menu L1
- Point Blank Shot L2
- Rapid Reload L3
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spring Attack L9
- Still Mind L9
- Stonecunning L1
- Stunning Fist L7
- Toughness L15
- Weapon Finesse L12
- Weapon Focus (heavy crossbow) L10
- Weapon Focus (light crossbow) L10
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L7
- Weapon Proficiency (simple) L1
- Weapon Specialization (heavy crossbow) L12
- Weapon Specialization (light crossbow) L12
Equipment
Head Crafted Rubicite Coif- AC Bonus +3
- Ability Bonus Dexterity +3
- Skill Bonus Discipline +4
- Skill Bonus Concentration +4
- Skill Bonus Listen +4
- Light Bright (20m)
Chest Crafted Rubicite Leather Armor- AC Bonus +3
- Ability Bonus Strength +2
- Damage Reduction +3 Soak 5 Damage
Boots [BRILLIANT] Sewer Trudgers- AC Bonus +3
- Damage Vulnerability Bludgeoning 10% Damage Vulnerability
- Damage Vulnerability Fire 10% Damage Vulnerability
- Damage Vulnerability Piercing 10% Damage Vulnerability
- Damage Vulnerability Slashing 10% Damage Vulnerability
- Decreased Saving Throws Universal -2
- Freedom of Movement
- Haste
Arms [BRILLIANT] Gloves of the Deep Wanderer- Damage Bonus Slashing 1d6 Damage
- Damage Bonus Sonic 1d6 Damage
- Enhancement Bonus +2
- Regeneration: Vampiric +2
- Use Limitation: Class Monk
Right Hand Crafted Ash Heavy Crossbow- Attack Bonus +3
- Mighty +5
- Ability Bonus Dexterity +3
- Ability Bonus Strength +1
Cloak [BRILLIANT] Sewer Shawl- Cast Spell Energy Buffer (20) 3 Uses/Day
- AC Bonus +4
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Poison
- Regeneration +2
Left Ring Ring of Resistance +3- Light Normal (15m) Orange
- Saving Throw Bonus Universal +3
Right Ring Crafted Rubicite Jade Ring- Ability Bonus Dexterity +3
- Skill Bonus Pick Pocket +2
- Skill Bonus Open Lock +2
Amulet Crafted Rubicite Jade Amulet- AC Bonus +3
- Ability Bonus Dexterity +3
- Saving Throw Bonus: Specific Reflex +2
Belt Crafted Red Guarding Belt- Ability Bonus Strength +3
- Ability Bonus Constitution +1
- Skill Bonus Taunt +6
- Skill Bonus Discipline +6
Bolts Bolts- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Fire 2d6 Damage
Export sheet (text)
Last played 2026-08-04