
TEST Shifter v4 Test
- RaceSvirfneblin
- ClassesDruid 5Shifter 30Purple Dragon Knight 5
- Level40
- AlignmentTrue Neutral
Statistics
- 8STR
- 8DEX
- 8CON
- 16INT
- 32WIS
- 12CHA
- 52AC
- 570HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Hide43
- Move Silently43
- Spot43
- Lore36
- Discipline23
- Spellcraft21
- Tumble21
- Search10
- Listen2
- Ride2
- Intimidate1
- Persuade1
Feats 60
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L39
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Reptilians L1
- Blind-Fight L18
- Collectibles Menu L1
- Darkvision L1
- Dragon Shape L33
- Energy Resistance, Fire I L35
- Epic Character L21
- Epic Prowess L27
- Epic Shifter L21
- Epic Weapon Focus (unarmed strike) L21
- Expertise L30
- Fear L18
- Final Stand L20
- Great Wisdom I L23
- Great Wisdom II L26
- Great Wisdom III L29
- Great Wisdom IV L32
- Greater Spell Focus (Transmutation) L6
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Hardiness vs. Illusions L1
- Heroic Shield L16
- Humanoid Shape L12
- Improved Critical (unarmed strike) L12
- Improved Expertise L36
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Inspire Courage L17
- Mounted Combat L15
- Nature Sense L1
- Oath of Wrath L19
- Player Menu L1
- Rallying Cry L16
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Affinity (Listen) L1
- Skill Affinity (Spot) L1
- Small Stature L1
- Spell Focus (Transmutation) L3
- Stonecunning L1
- Trackless Step L3
- Undead Shape L38
- Weapon Focus (unarmed strike) L9
- Weapon Proficiency (druid) L1
- Wild Shape L5
- Woodland Stride L2
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Right Hand Poorly Preserved Black Herring- Damage Bonus Acid 7d6 Damage
- Damage Bonus Piercing 2d10 Damage
- Damage Resistance Acid Resist 20 / -
- Enhancement Bonus +7
- Keen
- On Hit Acid Rain (4d6 Acid and 4d6 Pure damage to all enemies within 5m) Level 2 5%
- Visual Effect Fire, Green
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Cold Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Fire Resist 10 / -
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
- Immunity: Damage Type Cold 20%
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Power Attack
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Export sheet (text)
Last played 2026-09-04