
Statistics
- 11STR
- 13DEX
- 8CON
- 14INT
- 30WIS
- 8CHA
- 43AC
- 560HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Spellcraft24
- Taunt21
Feats 54
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Reptilians L1
- Blind-Fight L15
- Collectibles Menu L1
- Darkvision L1
- Dodge L39
- Dragon Shape L40
- Elemental Shape L16
- Elemental Shape (2x day) L17
- Elemental Shape (3x day) L19
- Epic Character L21
- Epic Druid L21
- Epic Prowess L30
- Epic Spell Focus (Conjuration) L36
- Epic Spell Focus (Transmutation) L32
- Epic Spell: Dragon Knight L33
- Epic Spell: Mummy Dust L21
- Epic Weapon Focus (unarmed strike) L24
- Expertise L9
- Great Wisdom I L24
- Great Wisdom II L36
- Greater Spell Focus (Conjuration) L28
- Greater Spell Focus (Transmutation) L3
- Hardiness vs. Illusions L1
- Improved Critical (unarmed strike) L12
- Improved Elemental Shape L20
- Infinite Elemental Shape L26
- Infinite Wildshape L22
- Nature Sense L1
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Affinity (Listen) L1
- Skill Affinity (Spot) L1
- Small Stature L1
- Spell Focus (Conjuration) L18
- Spell Focus (Transmutation) L1
- Stonecunning L1
- Trackless Step L3
- Venom Immunity L9
- Weapon Focus (unarmed strike) L6
- Weapon Proficiency (druid) L1
- Wild Shape L5
- Wild Shape (2x day) L6
- Wild Shape (3x day) L7
- Wild Shape (4x day) L10
- Wild Shape (5x day) L14
- Woodland Stride L2
Equipment
Chest Scale Medium Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Sickle- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Bludgeoning 1d10 Damage
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Negative Energy 1d10 Damage
Left Hand Large Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +3
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Last played 2026-08-04