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TEST BG Test

duke fleed

  • RaceVampire
  • ClassesFighter 8Rogue 2Blackguard 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 28STR
  • 8DEX
  • 14CON
  • 14INT
  • 14WIS
  • 16CHA
  • 55AC
  • 752HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Use Magic Device23
  • Tumble20
  • Pick Pocket6
  • Hide5
  • Open Lock1

Feats 56

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L32
  • Associates Control L1
  • Blind-Fight L6
  • Cleave L2
  • Collectibles Menu L1
  • Dark Blessing L10
  • Darkvision L1
  • Divine Might L12
  • Divine Shield L15
  • Divine Shield of Steel L23
  • Drink Blood L1
  • Energy Resistance, Fire I L21
  • Epic Blackguard L21
  • Epic Character L21
  • Epic Fiendish Servant L35
  • Epic Prowess L26
  • Epic Weapon Focus (morningstar) L29
  • Evasion L20
  • Extend Spell L9
  • Fly L1
  • Great Strength I L24
  • Great Strength II L27
  • Great Strength III L30
  • Great Strength IV L33
  • Great Strength V L36
  • Great Strength VI L39
  • Improved Critical (morningstar) L19
  • Improved Sneak Attack I L38
  • Luck of Heroes L1
  • Mounted Combat L6
  • Player Menu L1
  • Power Attack L1
  • Shield Proficiency L1
  • Smite Good L10
  • Sneak Attack (+1d6) L8
  • Sneak Attack, Blackguard (+1d6) L12
  • Sneak Attack, Blackguard (+2d6) L15
  • Sneak Attack, Blackguard (+3d6) L18
  • Sneak Attack, Blackguard (+4d6) L23
  • Sneak Attack, Blackguard (+5d6) L26
  • Sneak Attack, Blackguard (+6d6) L29
  • Sneak Attack, Blackguard (+7d6) L32
  • Sneak Attack, Blackguard (+8d6) L35
  • Sneak Attack, Blackguard (+9d6) L38
  • Summon Fiend L13
  • Toughness L18
  • Turn Undead L11
  • Use Poison L9
  • Weapon Focus (morningstar) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L8
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (morningstar) L4

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Will +5
  • Right Hand Skull Breaker
    • Damage Bonus Positive Energy 7d6 Damage
    • Damage Bonus Slashing 2d6 Damage
    • Enhancement Bonus +7
    • Extend Divine Might (5 rounds)
    • Extend Divine Shield (5 rounds)
    • Extend Divine Wrath (10 rounds)
    • Immunity: Damage Type Positive Energy 10%
    • Keen
    • Massive Criticals 1d6 Damage
    • Visual Effect Glow, Yellow
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Amulet Nordock Craft Natural Resistance Amulet
    • AC Bonus +6
    • Immunity: Damage Type Acid 10%
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Immunity: Damage Type Sonic 10%
    • Regeneration +2
    • Immunity: Damage Type Electrical 15%
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Charisma +6
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Last played 2026-08-04