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TEST BABABOOH Test

doublew

  • RaceMinotaur
  • ClassesBarbarian 28Bard 2Red Dragon Disciple 10
  • Level40
  • AlignmentChaotic Neutral

Biography

barb 28/bard 2/rdd 10

Statistics

  • 30STR
  • 8DEX
  • 16CON
  • 12INT
  • 8WIS
  • 8CHA
  • 73AC
  • 952HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Tumble43
  • Spellcraft10
  • Lore8
  • Concentration4
  • Listen4
  • Taunt4
  • Spot2

Feats 67

  • Armor Proficiency (heavy) L3
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L36
  • Associates Control L1
  • Barbarian Fast Movement L1
  • Barbarian Rage (1x per day) L1
  • Barbarian Rage (2x per day) L4
  • Barbarian Rage (3x per day) L8
  • Barbarian Rage (4x per day) L12
  • Bard Song L21
  • Bardic Knowledge L21
  • Blind-Fight L18
  • Cleave L1
  • Collectibles Menu L1
  • Damage Reduction 1 L11
  • Damage Reduction 2 L14
  • Damage Reduction 3 L17
  • Damage Reduction 4 L20
  • Darkvision L1
  • Devastating Critical (heavy flail) L24
  • Draconic Armor L22
  • Dragon Abilities L23
  • Dragon Breath L24
  • Epic Barbarian L32
  • Epic Barbarian Damage Reduction L34
  • Epic Character L21
  • Epic Prowess L39
  • Epic Skill Focus (Discipline) L21
  • Epic Weapon Focus (heavy flail) L35
  • Great Cleave L6
  • Great Fortitude L1
  • Great Strength I L27
  • Great Strength II L30
  • Greater Rage L20
  • Greater Rage (4x per day) L15
  • Greater Rage (5x per day) L16
  • Ground Stomp L10
  • Hardiness vs. Poisons L1
  • Hit Die Increase (d10) L27
  • Hit Die Increase (d6) L22
  • Hit Die Increase (d8) L25
  • Immunity To Sleep L31
  • Immunity to Fire L31
  • Immunity to Paralysis L31
  • Improved Critical (heavy flail) L9
  • Large Stature L1
  • Mighty Rage L33
  • Mounted Combat L12
  • Overwhelming Critical (heavy flail) L21
  • Player Menu L1
  • Power Attack L1
  • Shield Proficiency L1
  • Skill Focus (Discipline) L1
  • Thundering Rage L39
  • Toughness L9
  • Uncanny Dodge I L2
  • Uncanny Dodge II L5
  • Uncanny Dodge III L10
  • Uncanny Dodge IV L13
  • Uncanny Dodge V L16
  • Uncanny Dodge VI+ L19
  • Weapon Focus (greataxe) L1
  • Weapon Focus (heavy flail) L15
  • Weapon Proficiency (Barbarian) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Advanced Power Armor
    • Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
    • Ability Bonus Constitution +12
    • Ability Bonus Strength +12
    • AC Bonus +7
    • Arcane Spell Failure +50%
    • Darkvision
    • Decreased Skill Modifier Hide -50
    • Decreased Skill Modifier Move Silently -50
    • Decreased Skill Modifier Open Lock -50
    • Decreased Skill Modifier Pick Pocket -50
    • Decreased Skill Modifier Tumble -10
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Immunity: Miscellaneous Knockdown
    • Legendary Property Devastating Critical Effects Immunity
    • Regeneration +5
    • Saving Throw Bonus: Specific Fortitude +12
    • Skill Bonus Discipline +15
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
  • Right Hand Lesser Moore's Heavy Flail
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Slashing 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
    • Regeneration: Vampiric +4
    • Visual Effect Fire, Red
  • Left Hand Iron Barricade
    • AC Bonus +6
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Regeneration +2
    • Skill Bonus Discipline +5
    • Spiked Surface Slashing 2d12 Damage
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Werdna's Envy
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Right Ring Ring of Insanity
    • Decreased Skill Modifier Concentration -10
    • Decreased Skill Modifier Discipline -10
    • Immunity: Miscellaneous Mind-Affecting Spells
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
Export sheet (text)

Last played 2026-08-04