
Biography
His skin is pale, as if he spends most of his time in the shadows, but there are strange, dark red spots on it. Double is clad in heavy fullplate adorned with bones and skulls, all covered in a thin layer of ash. He is holding a two-handed scythe topped with a skull with two huge fangs.
Double Mooh is a mysterious figure, with a dual nature. He is capable of being deadly dangerous, but he also has a sensitivity and impeccable tact. He is often lost in thought, thinking about death and its meaning. He is prone to melancholy and contemplation, but he can quickly switch into killer mode when circumstances demand it. He secretly dreams of breaking free from the dark forces that possess him, but hasn't yet found the strength within himself to do so.
Mooh has kept his past a secret, because it haunts him. It is only known that he was an orphaned child who grew up on the dark streets of Neverwinter. His early years were filled with violence and despair. At some point in his life, he made a deal with a dark force, gaining extraordinary power, but paying for it with his soul. Now he is doomed to an eternal struggle with this force, trying to control its power, but sometimes losing control.
Mooh is a master of the two-handed sword or scythe and necromancy. He can summon the dead to his side, control spirits, and deliver devastating blows with his weapon. But his most terrifying ability is his transformation into a huge fire giant. In this form, Mooh becomes an unstoppable force, capable of destroying everything in his path.
Mooh seeks to understand death and its mysteries. He wants to learn to control life and death to stop the rampage of the undead and restore peace to the world. But his main goal is to defeat the dark force that possesses him and free himself from its curse. He seeks ways to help people who are suffering from death or cannot cope with its horror, but sometimes his own dark side interferes with his intentions.
Mooh doesn't trust anyone. He prefers solitude and doesn't seek companions. However, he is capable of forming strong bonds with those who share his interests. He has a tendency to protect the weak and helpless, even if it means sacrificing his own safety.
*Double often wears dark clothes with fiery patterns to hide the spots on his skin.
*When he is in giant form, his body is surrounded by flames that do not burn him.
*He can summon shadows from the darkness to attack enemies or protect allies.
*Double fears water and sunlight, as they weaken his connection to the dark force that serves him.
*He often hears voices in his head whispering to him about revenge and destruction.
Double Mooh is a mysterious figure, with a dual nature. He is capable of being deadly dangerous, but he also has a sensitivity and impeccable tact. He is often lost in thought, thinking about death and its meaning. He is prone to melancholy and contemplation, but he can quickly switch into killer mode when circumstances demand it. He secretly dreams of breaking free from the dark forces that possess him, but hasn't yet found the strength within himself to do so.
Mooh has kept his past a secret, because it haunts him. It is only known that he was an orphaned child who grew up on the dark streets of Neverwinter. His early years were filled with violence and despair. At some point in his life, he made a deal with a dark force, gaining extraordinary power, but paying for it with his soul. Now he is doomed to an eternal struggle with this force, trying to control its power, but sometimes losing control.
Mooh is a master of the two-handed sword or scythe and necromancy. He can summon the dead to his side, control spirits, and deliver devastating blows with his weapon. But his most terrifying ability is his transformation into a huge fire giant. In this form, Mooh becomes an unstoppable force, capable of destroying everything in his path.
Mooh seeks to understand death and its mysteries. He wants to learn to control life and death to stop the rampage of the undead and restore peace to the world. But his main goal is to defeat the dark force that possesses him and free himself from its curse. He seeks ways to help people who are suffering from death or cannot cope with its horror, but sometimes his own dark side interferes with his intentions.
Mooh doesn't trust anyone. He prefers solitude and doesn't seek companions. However, he is capable of forming strong bonds with those who share his interests. He has a tendency to protect the weak and helpless, even if it means sacrificing his own safety.
*Double often wears dark clothes with fiery patterns to hide the spots on his skin.
*When he is in giant form, his body is surrounded by flames that do not burn him.
*He can summon shadows from the darkness to attack enemies or protect allies.
*Double fears water and sunlight, as they weaken his connection to the dark force that serves him.
*He often hears voices in his head whispering to him about revenge and destruction.
Statistics
- 22STR
- 8DEX
- 8CON
- 15INT
- 10WIS
- 20CHA
- 32AC
- 260HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Craft: Harvesting43
- Craft: Mastery43
- Spellcraft43
- Craft: Speed42
- Discipline23
- Tumble21
- Lore4
- Appraise3
- Listen2
- Persuade2
- Spot2
Feats 57
- Armor Proficiency (heavy) L14
- Armor Proficiency (light) L14
- Armor Proficiency (medium) L14
- Armor Skin L21
- Associates Control L1
- Aura of Courage L15
- Blind-Fight L39
- Bone Skin L4
- Collectibles Menu L1
- Combat Casting L1
- Darkvision L1
- Deathless Master Touch L13
- Deathless Mastery L13
- Deathless Vigor L8
- Dimensional Door L10
- Divine Grace L14
- Divine Health L14
- Divine Might L18
- Eat Brain L1
- Energy Resistance, Acid I L23
- Energy Resistance, Cold I L35
- Energy Resistance, Cold II L38
- Energy Resistance, Electrical I L30
- Energy Resistance, Sonic I L33
- Epic Character L21
- Epic Palemaster L21
- Epic Prowess L27
- Epic Spell: Epic Mage Armor L29
- Epic Spell: Epic Warding L32
- Epic Summon Fallen Angel L26
- Epic Weapon Focus (greatsword) L24
- Expertise L9
- Improved Critical (greatsword) L36
- Improved Expertise L12
- Lay on Hands L14
- Mounted Combat L18
- Player Menu L1
- Power Attack L6
- Quick To Master L1
- Remove Disease L16
- Scribe Scroll L1
- Shield Proficiency L14
- Smite Evil L15
- Summon Fallen Angel L8
- Summon Familiar L1
- Summon Mount L18
- Tough as Bone L10
- Toughness L1
- Turn Undead L16
- Undead Graft I L9
- Undead Graft II L11
- Weapon Focus (greatsword) L15
- Weapon Proficiency (Paladin) L14
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L14
- Weapon Proficiency (simple) L14
- Weapon Proficiency (wizard) L1
Equipment
Nothing equipped.
Export sheet (text)
Last played 2026-09-11